EUR 34,03
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Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
EUR 46,96
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Idioma: Inglés
Publicado por Continuum Publishing Corporation, US, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 59,39
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations.
EUR 54,21
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Añadir al carritoCondición: New. In English.
Idioma: Inglés
Publicado por Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 67,64
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 320 Index 1st Edition.
Idioma: Inglés
Publicado por Continuum Intl Pub Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Revaluation Books, Exeter, Reino Unido
EUR 88,38
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 320 pages. 9.10x6.10x0.70 inches. In Stock.
EUR 104,15
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry. Num Pages: 304 pages, Illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 157 x 19. Weight in Grams: 484. . 2011. Paperback. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Continuum Publishing Corporation, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: moluna, Greven, Alemania
EUR 61,98
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradig.
Idioma: Inglés
Publicado por Continuum Publishing Corporation, US, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Rarewaves.com UK, London, Reino Unido
EUR 54,85
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations.
EUR 117,38
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry. Num Pages: 304 pages, Illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 157 x 19. Weight in Grams: 484. . 2011. Paperback. . . . .
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC Jan 2011, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 76,75
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners How can games be used to motivate, deepen and accelerate learning How can they be used to greatest effect in learning and teaching The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 58,73
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Bloomsbury Publishing PLC, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 54,78
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Majestic Books, Hounslow, Reino Unido
EUR 66,17
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 320.
Idioma: Inglés
Publicado por Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 66,36
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 320 Acknowledgements.