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Añadir al carritoPaperback. Condición: Very Good. Beginning Android 3 This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Añadir al carritoSoftcover. Condición: Très bon. Petite(s) trace(s) de pliure sur la couverture. Légères traces d'usure sur la couverture. Salissures sur la tranche. Edition 2011. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Slightly creased cover. Slight signs of wear on the cover. Stains on the edge. Edition 2011. Ammareal gives back up to 15% of this item's net price to charity organizations.
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
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EUR 47,63
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Añadir al carritoPaperback. Condición: New. 1st ed. The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn * Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. * Create Flash game and other apps on Android. * Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets and Containers * Embedding The WebKit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities and Sub-Activities * Working with Resources * Defining and Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting and Requiring Permissions * Accessing Location-Based Services * Mapping with MapView and MapActivit.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
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EUR 58,24
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Añadir al carritoPaperback. Condición: New. 1st ed. The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn * Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. * Create Flash game and other apps on Android. * Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets and Containers * Embedding The WebKit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities and Sub-Activities * Working with Resources * Defining and Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting and Requiring Permissions * Accessing Location-Based Services * Mapping with MapView and MapActivit.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Añadir al carritoCondición: New. Num Pages: 631 pages, biography. BIC Classification: UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 31. Weight in Grams: 1088. . 2011. 1st ed. paperback. . . . .
EUR 61,22
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Añadir al carritoCondición: New. Num Pages: 631 pages, biography. BIC Classification: UMS. Category: (G) General (US: Trade). Dimension: 254 x 178 x 31. Weight in Grams: 1088. . 2011. 1st ed. paperback. . . . . Books ship from the US and Ireland.
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 450 pages. 9.25x7.50x1.38 inches. In Stock.
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Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
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Añadir al carritoCondición: New. pp. 612.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
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EUR 49,26
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Añadir al carritoPaperback. Condición: New. 1st ed. The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn * Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. * Create Flash game and other apps on Android. * Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets and Containers * Embedding The WebKit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities and Sub-Activities * Working with Resources * Defining and Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting and Requiring Permissions * Accessing Location-Based Services * Mapping with MapView and MapActivit.
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Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Seiten: 612 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.
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Añadir al carritoTaschenbuch. Condición: Neu. Beginning Android 3 | Mark Murphy | Taschenbuch | xix | Englisch | 2011 | Apress | EAN 9781430232971 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Añadir al carritoPaperback. Condición: New. 1st ed. The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. What you'll learn * Discover Android and how to use it to build Java-based mobile applications for a wide range of phones and devices. * Create user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components. * Utilize the distinctive capabilities of the Android engine, including location tracking, maps, and Internet access. * Use and create Android applications incorporating activities, services, content providers, and broadcast receivers. * Support Android 3 and earlier devices, including dealing with multiple Android OS versions, multiple screen sizes, and other device-specific characteristics. * Create Flash game and other apps on Android. * Build and experience the array of new WebM video and other multimedia APIs for Android and more. Who this book is for This book is aimed at people new to mobile development. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets and Containers * Embedding The WebKit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities and Sub-Activities * Working with Resources * Defining and Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing and Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting and Requiring Permissions * Accessing Location-Based Services * Mapping with MapView and MapActivit.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 42,89
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por SPRINGER A PR TRADE Jul 2011, 2011
ISBN 10: 1430232978 ISBN 13: 9781430232971
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services. 612 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
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Añadir al carritoCondición: New. Print on Demand pp. 612 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 612.
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. With Beginning Android 3, you&rsquoll learn how to develop applications for Android 3 mobile devices, using simple examples that are ready to run with your copy of the software development kit.Mark Murphy is the founder of CommonsWare and the .
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. With Beginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your copy of the software development kit. Author, Android columnist, developer, and community advocate Mark L. Murphy will show you what you need to know to get started programming Android applications, including how to craft graphical user interfaces, use GPS, multi-touch, multi-tasking, and access web services.