ISBN: 9781421417974 - narrative as virtual reality 2: revisiting immersion and interactivity in literature and electronic media (parallax: re-visions of culture and society) (30 resultados)

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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paperback. Condición: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Paperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Condición: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Goodwill Books, Hillsboro, OR, Estados Unidos de AmericaGoodwill Books
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Condición: good. Signs of wear and consistent use.

Idioma: Inglés
Editorial: Johns Hopkins University Press (edition Illustrated), 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Paperback. Condición: Very Good. Illustrated. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condición: new.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Condición: New.

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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Paperback. Condición: New. Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.…

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2016
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2016
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

Idioma: Inglés
Editorial: Johns Hopkins University Press 10/20/2015, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores
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Paperback or Softback. Condición: New. Narrative as Virtual Reality 2: Revisiting Immersion and Interactivity in Literature and Electronic Media. Book.

Idioma: Inglés
Editorial: Johns Hopkins University Press, Baltimore, MD, 2016
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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Paperback. Condición: new. Paperback. Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Anybook.com, Lincoln, Reino UnidoAnybook.com
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Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781421417974.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condición: New. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Num Pages: 304 pages, 22, 10 black & white halftones, 12 black & white line drawings. BIC Classification: DSA; JFC. Category: (U) Tertiary Education (US: College). Dimension: 229 x 152 x 18. Weight in Grams: 408. . 2015. Paperback. . . . .…

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
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Condición: New. pp. 320.

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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Condición: As New. Unread book in perfect condition.

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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Paperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.

Idioma: Inglés
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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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Condición: New. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Num Pages: 304 pages, 22, 10 black & white halftones, 12 black & white line drawings. BIC Classification: DSA; JFC. Category: (U) Tertiary Education (US: College). Dimension: 229 x 152 x 18. Weight in Grams: 408. . 2015. Paperback. . . . . Books ship from the US and Ireland.…

Idioma: Inglés
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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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Condición: New. pp. 320.

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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Condición: New. In English.

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Paperback. Condición: Brand New. 320 pages. 9.00x6.00x0.77 inches. In Stock.

Idioma: Inglés
Editorial: Johns Hopkins University Press, Baltimore, MD, 2016
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 77,74
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Paperback. Condición: new. Paperback. Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

Idioma: Inglés
Editorial: Johns Hopkins University Press, US, 2016
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
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EUR 35,75
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Paperback. Condición: New. Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive "world" aspect of texts and their interactive "game" dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determining the presentation of signs to affecting the level of story.…

Idioma: Inglés
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Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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EUR 41,49
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Paperback. Condición: Brand New. 320 pages. 9.00x6.00x0.77 inches. In Stock. This item is printed on demand.

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Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 64,79
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Condición: New. PRINT ON DEMAND pp. 320.

Idioma: Inglés
Editorial: KNV Besorgung, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: moluna, Greven, Alemaniamoluna
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EUR 48,52
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken-or hopes to take-in digital texts, from determi.…

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Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction.Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of AmericaIs there a significant difference between engagement with a game and engagement with a movie or novel Can interactivity contribute to immersion, or is there a trade-off between the immersive 'world' aspect of texts and their interactive 'game' dimension As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft.In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken--or hopes to take--in digital texts, from determining the presentation of signs to affecting the level of story.…

Idioma: Inglés
Editorial: Johns Hopkins University Press, 2015
Serie: Libro 15 de 19 - Parallax: Re-visions of Culture and Society
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Librería: preigu, Osnabrück, Alemaniapreigu
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EUR 50,60
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Taschenbuch. Condición: Neu. Narrative as Virtual Reality 2 | Revisiting Immersion and Interactivity in Literature and Electronic Media | Marie-Laure Ryan | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2015 | Johns Hopkins University Press | EAN 9781421417974 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…