ISBN: 9781108839716 - the invisible hand in virtual worlds: the economic order of video games (7 resultados)

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  • Idioma: Inglés

    Editorial: Cambridge University Press, 2021

    1108839711 / 9781108839716

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 31,52

    Envío por EUR 3,58 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Cambridge University Press, Cambridge, 2022

    1108839711 / 9781108839716

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 136,68

     Gastos de envío gratis 
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    Cantidad disponible: 1 disponible

    Hardcover. Condición: new. Hardcover. Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space. Studies how games provide a unique space to study economic behavior. It combines theory with gaming practice to look at the economics of virtual worlds and the game industry. Long-established ideas about the benefits of the division of labor and trade and new work on the evolution of social institutions and governance are explored. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: CAMBRIDGE, 2022

    1108839711 / 9781108839716

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    Librería: moluna, Greven, Alemaniamoluna

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 124,19

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Condición: New. Studies how games provide a unique space to study economic behavior. It combines theory with gaming practice to look at the economics of virtual worlds and the game industry. Long-established ideas about the benefits of the division of labor and trade and n.

  • Idioma: Inglés

    Editorial: Cambridge Univ Pr, 2022

    1108839711 / 9781108839716

    • Tapa dura

    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 167,35

    Envío por EUR 11,95 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Brand New. 270 pages. 9.25x6.22x0.79 inches. In Stock.

  • Idioma: Inglés

    Editorial: Cambridge University Press Apr 2022, 2022

    1108839711 / 9781108839716

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 166,77

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. Neuware - Video games aren't merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that's also the foundation of economic thinking. Whether it's developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.…

  • Idioma: Inglés

    Editorial: Cambridge University Press, 2021

    1108839711 / 9781108839716

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    • Impresión bajo demanda

    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 26,67

    Envío por EUR 7,77 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Cambridge University Press, 2021

    1108839711 / 9781108839716

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    • Impresión bajo demanda

    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 26,99

    Envío por EUR 9,95 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.