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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Añadir al carritoCondición: New. 2025. 2nd Edition. paperback. . . . . .
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Añadir al carritoCondición: New. 2025. 2nd Edition. paperback. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Librería: CitiRetail, Stevenage, Reino Unido
EUR 89,42
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Añadir al carritoPaperback. Condición: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock.
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Añadir al carritoCondición: New. Brian Beuken is a Senior Lecturer at Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games and Managing Director/Studio Head/E.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 73,52
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Añadir al carritoPaperback. Condición: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 464 pages. 10.00x7.00x10.00 inches. In Stock. This item is printed on demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware, which are key skills in console development.
Librería: preigu, Osnabrück, Alemania
EUR 101,90
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Añadir al carritoTaschenbuch. Condición: Neu. The Fundamentals of C/C++ Game Programming | Using Target-based Development | Brian Beuken | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | CRC Press | EAN 9781032863801 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2025
ISBN 10: 1032863803 ISBN 13: 9781032863801
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 150,68
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Añadir al carritoPaperback. Condición: new. Paperback. This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. This book also helps develop familiarity with Microsoft Visual Studios ability to target and use fixed/restricted hardware, which are key skills in console development.This book allows readers to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology. It also demonstrates underlying principles and some pitfalls of game coding, in practical, stepbystep ways, to increase exposure and confidence in game coding concepts and technical advances.This second edition has been fully updated in line with recent hardware changes, with new and updated cross platform code examples hosted at the companion website, which can also be compiled and run on a standard Windows PC, without a target system if the user does not have one readily available.This book will be useful to all novice coders seeking to learn the fundamentals of C/ C++ game programming.The companion material for this book is available at This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.