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Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032544015 ISBN 13: 9781032544014
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Añadir al carritoHardback. Condición: New. Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology.Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum.Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.
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Añadir al carritoCondición: New. 2024. 1st Edition. hardcover. . . . . .
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Añadir al carritoCondición: New. 2024. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.
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Añadir al carritoHardcover. Condición: Brand New. 160 pages. 8.50x5.43x8.50 inches. In Stock.
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Añadir al carritoCondición: New. Simone Natale is an associate professor at the University of Turin, Italy, and an editor of Media, Culture and Society. He is the author of Deceitful Media: Artificial Intelligence and Social Life after the Turing Test (Oxf.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2024
ISBN 10: 1032544015 ISBN 13: 9781032544014
Librería: Rarewaves.com UK, London, Reino Unido
EUR 76,20
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Añadir al carritoHardback. Condición: New. Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology.Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum.Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology.Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum.Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies. 132 pp. Englisch.
Librería: Revaluation Books, Exeter, Reino Unido
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Añadir al carritoHardcover. Condición: Brand New. 160 pages. 8.50x5.43x8.50 inches. In Stock. This item is printed on demand.
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology.Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum.Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.
Librería: preigu, Osnabrück, Alemania
EUR 81,65
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Añadir al carritoBuch. Condición: Neu. Museums and the History of Computing | Objects, Narratives and Practice | Simone Natale (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2024 | Routledge | EAN 9781032544014 | Verantwortliche Person für die EU: Taylor & Francis Verlag GmbH, Kaufingerstr. 24, 80331 München, gpsr[at]taylorandfrancis[dot]com | Anbieter: preigu Print on Demand.