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Añadir al carritoPaperback. Condición: New. This is a new book. All orders ship by next business day! We are a small company and very thankful for your business!
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
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Añadir al carritopaperback. Condición: Fine.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,14
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 64,02
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Añadir al carritoCondición: New.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
EUR 69,72
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Añadir al carritoCondición: New.
EUR 70,30
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Añadir al carritoCondición: NEW.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 64,24
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 54,87
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2023
ISBN 10: 1032230894 ISBN 13: 9781032230894
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Original o primera edición
EUR 74,58
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Añadir al carritoPaperback. Condición: New. 1st. Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 62,11
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 59,09
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Añadir al carritoPaperback. Condición: New.
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Añadir al carritoCondición: New. In.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 62,70
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 78,87
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Añadir al carritoCondición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 70,68
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Añadir al carritoCondición: New. 2023. 1st Edition. Paperback. . . . . .
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoCondición: New. 2023. 1st Edition. Paperback. . . . . . Books ship from the US and Ireland.
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Añadir al carritoCondición: NEW.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 93,31
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Añadir al carritoPaperback. Condición: Brand New. 384 pages. 10.00x7.00x0.71 inches. In Stock.
EUR 67,33
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Añadir al carritoCondición: New. Ben Bauer has been working in the gaming industry since 2003. He previously held lead roles at Crytek and Ubisoft and is currently the Creative Director at Plan A Collective.Written by a AAA industry expert with over 20 y.
Idioma: Inglés
Publicado por Taylor and Francis Ltd, GB, 2023
ISBN 10: 1032230894 ISBN 13: 9781032230894
Librería: Rarewaves.com UK, London, Reino Unido
Original o primera edición
EUR 69,32
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. 1st. Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 75,79
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Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 73,00
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Añadir al carritoPaperback. Condición: Brand New. 384 pages. 10.00x7.00x0.71 inches. In Stock. This item is printed on demand.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 77,83
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 68,96
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.
Librería: preigu, Osnabrück, Alemania
EUR 104,95
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. A Practical Guide to Level Design | From Theory to Practice, Diplomacy and Production | Benjamin Bauer | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2023 | CRC Press | EAN 9781032230894 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.