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Idioma: Inglés
Publicado por BLOOMSBURY ACADEMIC US, 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
Librería: Buchpark, Trebbin, Alemania
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Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
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Añadir al carritoCondición: New. In English.
Idioma: Inglés
Publicado por Continuum Publishing Corporation, 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Añadir al carritoCondición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry; Freitas, Sara de. Num Pages: 310 pages, 1, black & white illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 162 x 23. Weight in Grams: 594. . 2011. Illustrated. hardcover. . . . .
Idioma: Inglés
Publicado por Continuum Publishing Corporation, 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
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Añadir al carritoCondición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry; Freitas, Sara de. Num Pages: 310 pages, 1, black & white illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 162 x 23. Weight in Grams: 594. . 2011. Illustrated. hardcover. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Continuum Intl Pub Group, 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
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Añadir al carritoHardcover. Condición: Brand New. har/psc edition. 282 pages. 9.30x6.10x0.90 inches. In Stock.
Idioma: Inglés
Publicado por Bloomsbury Publishing (UK), 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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Idioma: Inglés
Publicado por Bloomsbury Publishing (UK), 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por BLOOMSBURY ACADEMIC US, 2011
ISBN 10: 0826421377 ISBN 13: 9780826421371
Librería: moluna, Greven, Alemania
EUR 240,15
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Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradig.
Librería: preigu, Osnabrück, Alemania
EUR 248,95
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Añadir al carritoBuch. Condición: Neu. Digital Games and Learning | de Sara Freitas | Buch | Gebunden | Englisch | 2011 | Bloomsbury 3PL | EAN 9780826421371 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners How can games be used to motivate, deepen and accelerate learning How can they be used to greatest effect in learning and teaching The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.