Analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines.
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Sara de Freitas is Associate Deputy Vice Chancellor for Teaching and Learning at Curtin University, Australia.
Paul Maharg is Professor of Legal Education at Northumbria University School of Law, UK.
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Condición: Sehr gut. Zustand: Sehr gut | Seiten: 320 | Sprache: Englisch | Produktart: Bücher | The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can games be used to motivate, deepen and accelerate learning? How can they be used to greatest effect in learning and teaching? The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations. Nº de ref. del artículo: 8539292/2
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Condición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry; Freitas, Sara de. Num Pages: 310 pages, 1, black & white illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 162 x 23. Weight in Grams: 594. . 2011. Illustrated. hardcover. . . . . Nº de ref. del artículo: V9780826421371
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Gebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradig. Nº de ref. del artículo: 595080370
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Librería: preigu, Osnabrück, Alemania
Buch. Condición: Neu. Digital Games and Learning | de Sara Freitas | Buch | Gebunden | Englisch | 2011 | Bloomsbury 3PL | EAN 9780826421371 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Nº de ref. del artículo: 132425885
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Condición: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry; Freitas, Sara de. Num Pages: 310 pages, 1, black & white illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 233 x 162 x 23. Weight in Grams: 594. . 2011. Illustrated. hardcover. . . . . Books ship from the US and Ireland. Nº de ref. del artículo: V9780826421371
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