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Añadir al carritoSoftcover. Condición: Bon. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 26,72
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 28,45
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 30,84
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Añadir al carritoPaperback. Condición: New. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Idioma: Inglés
Publicado por McFarland and Company, Inc., 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 27,53
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 37,64
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Añadir al carritoPaperback. Condición: new. Paperback. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 26,67
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Añadir al carritoCondición: New.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 26,68
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 32,58
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Añadir al carritoCondición: New. In.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 29,27
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por McFarland & Co Inc Pub, 2011
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Revaluation Books, Exeter, Reino Unido
EUR 50,50
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Añadir al carritoPaperback. Condición: Brand New. 327 pages. 8.90x6.00x0.90 inches. In Stock.
EUR 52,12
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Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780786461714.
EUR 52,12
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780786461714.
Idioma: Inglés
Publicado por McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 57,12
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por McFarland and Co Inc, US, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Rarewaves.com UK, London, Reino Unido
EUR 27,63
Cantidad disponible: 14 disponibles
Añadir al carritoPaperback. Condición: New. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Majestic Books, Hounslow, Reino Unido
EUR 54,91
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. viii + 319 Illus.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 60,38
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Añadir al carritoCondición: New. Print on Demand pp. viii + 319.
Idioma: Inglés
Publicado por McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 54,71
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. viii + 319.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 51,02
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
EUR 43,47
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextUnlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words machine and cinema --records the action in real-time interactive 3D environments, such as those fo.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
Fotografía Impresión bajo demanda
EUR 40,93
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words 'machine' and 'cinema'--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Librería: preigu, Osnabrück, Alemania
EUR 45,15
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Machinima | The Art and Practice of Virtual Filmmaking | Phylis Johnson (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786461714 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.