Isbn: 9780415993708 - serious games: mechanisms and effects (23 resultados)

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paperback. Condición: Acceptable. Please see the condition note after this for details, if this is missing please consider Acceptable to mean poor quality that could include major staining, water damage, writing, missing dustjacket, etc etc. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.…
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Serious Games : Mechanisms and Effects
Ritterfeld, Ute (EDT); Cody, Michael (EDT); Vorderer, Peter (EDT)
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Serious Games : Mechanisms and Effects
Ritterfeld, Ute (EDT); Cody, Michael (EDT); Vorderer, Peter (EDT)
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Serious Games : Mechanisms and Effects
Ritterfeld, Ute (EDT); Cody, Michael (EDT); Vorderer, Peter (EDT)
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Serious Games : Mechanisms and Effects
Ritterfeld, Ute (EDT); Cody, Michael (EDT); Vorderer, Peter (EDT)
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Paperback. Condición: New. Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes.Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games.This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.…

Serious Games: Mechanisms and Effects
Ritterfeld, Ute (Editor)/ Cody, Michael (Editor)/ Vorderer, Peter (Editor)
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Paperback. Condición: Brand New. 1st edition. 552 pages. 9.02x6.06x1.14 inches. In Stock.

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Condición: New. 2009. 1st Edition. Paperback. Examines critically the claim that playing games can provide learning that is deep, sustained and transferable to the 'real world'. This book focuses on goals such as: define the area of serious games, and discuss the underlying theories that explain suggested psychological mechanisms elicited through serious game play. Editor(s): Ritterfeld, Ute; Cody, Michael; Vorderer, Peter. Num Pages: 552 pages, 13 black & white tables. BIC Classification: JFD; JHBS; JMRL. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 230 x 154 x 29. Weight in Grams: 808. . . . . . Books ship from the US and Ireland.…

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Paperback. Condición: New. Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes.Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games.This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.…

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Condición: New. 2009. 1st Edition. Paperback. Examines critically the claim that playing games can provide learning that is deep, sustained and transferable to the 'real world'. This book focuses on goals such as: define the area of serious games, and discuss the underlying theories that explain suggested psychological mechanisms elicited through serious game play. Editor(s): Ritterfeld, Ute; Cody, Michael; Vorderer, Peter. Num Pages: 552 pages, 13 black & white tables. BIC Classification: JFD; JHBS; JMRL. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 230 x 154 x 29. Weight in Grams: 808. . . . . .…

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Librería: moluna, Greven, Alemaniamoluna
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Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Ute Ritterfeld, Professor for Media Psychology, received her education in the Health Sciences (Academy of Rehabilitation in Heidelberg) and in Psychology (University of Heidelberg), completed her Ph.D. in Psychology (Technical University.…