Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 24,39
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: Broad Street Books, Branchville, NJ, Estados Unidos de America
EUR 21,82
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: As New. Book is in excellent condition, text is unmarked and pages are tight.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 47,59
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2020
ISBN 10: 0367354217 ISBN 13: 9780367354213
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 49,91
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality software and performance capture equipment such as Qualysis. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 50,35
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 53,38
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. New Copy. Customer Service Guaranteed.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 51,81
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 51,58
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. pap/psc edition. 219 pages. 9.00x6.00x0.75 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 47,75
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 61,85
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. 1st edition NO-PA16APR2015-KAP.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 52,62
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 60,45
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2020
ISBN 10: 0367354217 ISBN 13: 9780367354213
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 48,33
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality software and performance capture equipment such as Qualysis. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 66,20
Cantidad disponible: 10 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Taylor & Francis Ltd, London, 2020
ISBN 10: 0367354217 ISBN 13: 9780367354213
Librería: CitiRetail, Stevenage, Reino Unido
EUR 52,92
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality software and performance capture equipment such as Qualysis. This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Composites and CG characters can now be shot together as fast as a live action show. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 54,66
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Mark Sawicki entered the visual effects field as an effects cameraman, animator, and compositor in the late 70s. As a co-supervisor for Area 51 on Tom Hanks special From the Earth to the Moon , Sawicki was part of the combined use of m.
Idioma: Inglés
Publicado por Taylor & Francis Mai 2020, 2020
ISBN 10: 0367354217 ISBN 13: 9780367354213
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 66,13
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 47,76
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.