Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 9,68
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Zoom Books East, Glendale Heights, IL, Estados Unidos de America
EUR 9,69
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Idioma: Inglés
Publicado por The MIT Press (edition Standard Edition), 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 11,53
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Standard Edition. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Idioma: Inglés
Publicado por The MIT Press (edition Standard Edition), 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 11,83
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Standard Edition. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 19,79
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars- The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives,developing a critical approach that examines the relationship between platforms and creative expression.Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games. A study of the relationship between platform and creative expression in the Atari VCS. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 17,45
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 19,92
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 17,50
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 23,99
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Massive Bookshop, Greenfield, MA, Estados Unidos de America
EUR 23,99
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 26,06
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 25,55
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 192.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 30,11
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 28,94
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 192.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 18,57
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 25,44
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2020. Paperback. . . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 22,61
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 192 pages. 9.00x6.00x0.50 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 20,23
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 27,92
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 192.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 30,74
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 23,64
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Publicado por Penguin Random House
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 28,42
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread copy in mint condition.
Publicado por Penguin Random House
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 28,51
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 21,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262539764 ISBN 13: 9780262539760
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 37,67
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars- The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives,developing a critical approach that examines the relationship between platforms and creative expression.Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges- Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars- The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars- The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games. A study of the relationship between platform and creative expression in the Atari VCS. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 20,24
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.