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Añadir al carritoPaperback. Condición: new. Paperback. Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.Each of the games-which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions- honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom.The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Penguin Random House LLC, 2025
ISBN 10: 026205258X ISBN 13: 9780262052580
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Añadir al carritoPaperback. Condición: new. Paperback. Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.Each of the games-which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions- honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom.The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Añadir al carritoTaschenbuch. Condición: Neu. Resonant Games | Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday | Eric Klopfer (u. a.) | Taschenbuch | Englisch | 2025 | MIT Press | EAN 9780262052580 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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Añadir al carritoPaperback. Condición: new. Paperback. Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.Each of the games-which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions- honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom.The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.