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Añadir al carritoHardcover. Condición: new. Hardcover. An argument that production tools shape the aesthetics and political economy of games as an expressive medium.An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices. "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Publicado por Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
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Publicado por Penguin Random House
ISBN 10: 0262044838 ISBN 13: 9780262044837
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Añadir al carritoCondición: New. Stefan Werning is Associate Professor for Digital Media and Game Studies at Utrecht University. He has worked in the digital games industry, most notably at Codemasters and Nintendo of Europe.&ldquoWith Making Games, Stefan Werning shows us the .
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Añadir al carritoHardcover. Condición: new. Hardcover. An argument that production tools shape the aesthetics and political economy of games as an expressive medium.An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices. "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por MIT Press Ltd Feb 2021, 2021
ISBN 10: 0262044838 ISBN 13: 9780262044837
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EUR 30,95
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Añadir al carritoBuch. Condición: Neu. Neuware - An argument that production tools shape the aesthetics and political economy of games as an expressive medium.In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own 'procedural rhetoric' and should not always be conceived simply in terms of optimization and best practices.
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Añadir al carritoBuch. Condición: Neu. Making Games | The Politics and Poetics of Game Creation Tools | Stefan Werning | Buch | Einband - fest (Hardcover) | Englisch | 2021 | MIT Press Ltd | EAN 9780262044837 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.