Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Greenworld Books, Arlington, TX, Estados Unidos de America
EUR 5,26
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 5,89
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Fair. No Jacket. Missing dust jacket; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 5,89
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 5,89
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 5,89
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 7,33
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Goodwill of Greater Milwaukee and Chicago, Racine, WI, Estados Unidos de America
EUR 5,90
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Book is considered to be in good or better condition. The actual cover image may not match the stock photo. Hard cover books may show signs of wear on the spine, cover or dust jacket. Paperback book may show signs of wear on spine or cover as well as having a slight bend, curve or creasing to it. Book should have minimal to no writing inside and no highlighting. Pages should be free of tears or creasing. Stickers should not be present on cover or elsewhere, and any CD or DVD expected with the book is included. Book is not a former library copy.
Idioma: Inglés
Publicado por Columbia Business School Publishing October 2020, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Open Books West Loop, Chicago, IL, Estados Unidos de America
EUR 4,47
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Used.
Idioma: Inglés
Publicado por Columbia Business School Publishing October 2020, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Open Books West Loop, Chicago, IL, Estados Unidos de America
EUR 5,81
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Used.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Goodwill of Silicon Valley, SAN JOSE, CA, Estados Unidos de America
EUR 7,15
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very_good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in very good condition! The cover and any other included accessories are also in very good condition showing some minor use. The spine is straight, there are no rips tears or creases on the cover or the pages.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Goodwill of Silicon Valley, SAN JOSE, CA, Estados Unidos de America
EUR 7,15
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Michener & Rutledge Booksellers, Inc., Baldwin City, KS, Estados Unidos de America
EUR 11,18
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. Estado de la sobrecubierta: As New. Text clean and tight; 8vo 8" - 9" tall; 296 pages.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 18,36
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Idioma: Inglés
Publicado por Columbia Business School Publishing 10/6/2020, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 22,08
Cantidad disponible: 5 disponibles
Añadir al carritoHardback or Cased Book. Condición: New. One Up: Creativity, Competition, and the Global Business of Video Games. Book.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 24,14
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Columbia University Press, US, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 26,05
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Idioma: Inglés
Publicado por Columbia University Press, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 29,28
Cantidad disponible: 4 disponibles
Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Columbia University Press, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 25,85
Cantidad disponible: 2 disponibles
Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Columbia University Press, New York, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 32,21
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokemon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Columbia University Press, US, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 32,66
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Idioma: Inglés
Publicado por Columbia University Press, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Greener Books, London, Reino Unido
EUR 15,80
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Used; Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 29,37
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: new.
Idioma: Inglés
Publicado por Columbia University Press, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 28,37
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2020. Hardcover. . . . . .
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Majestic Books, Hounslow, Reino Unido
EUR 33,78
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Columbia University Press, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 35,13
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2020. Hardcover. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Columbia Business School Pub, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Revaluation Books, Exeter, Reino Unido
EUR 32,86
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 320 pages. 9.00x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Columbia Business School Pub, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Revaluation Books, Exeter, Reino Unido
EUR 33,04
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 320 pages. 9.00x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Columbia Business School Publishing, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 50,65
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Columbia University Press, US, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 27,61
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Idioma: Inglés
Publicado por Columbia University Press, New York, 2020
ISBN 10: 0231197527 ISBN 13: 9780231197526
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 39,19
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokemon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment?One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment. One Up offers a pioneering empirical analysis of strategy in the video games industry to explain how it has gone from the fringe to the mainstream. Drawing on years of practical and academic experience in the interactive entertainment field, Joost van Dreunen analyzes how business model innovation has made the video game industry what it is today. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.