ISBN: 9780137440849 - introduction to game systems design (game design) (24 resultados)

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  • Idioma: Inglés

    Editorial: Pearson Education (US), 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    EUR 32,99

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    Paperback. Condición: Good. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: World of Books Inc, Montgomery, IL, Estados Unidos de AmericaWorld of Books Inc

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    EUR 34,83

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    Cantidad disponible: 2 disponibles

    Paperback. Condición: Good. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 37,41

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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  • Idioma: Inglés

    Editorial: Pearson Education (US), Upper Saddle River, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    EUR 40,32

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    Paperback. Condición: new. Paperback. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional 8/17/2021, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    EUR 40,56

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Introduction to Game Systems Design. Book.

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 44,16

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    Idioma: Inglés

    Editorial: Pearson Education (US), US, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    EUR 46,88

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    Paperback. Condición: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Basi6 International, Irving, TX, Estados Unidos de AmericaBasi6 International

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    EUR 54,07

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    Condición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.

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    EUR 54,79

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    Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

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    Idioma: Inglés

    Editorial: Pearson Education (US), US, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Paperback. Condición: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Paperback. Condición: Brand New. 384 pages. 8.90x6.90x1.00 inches. In Stock.

  • Idioma: Inglés

    Editorial: Pearson Education (US), Upper Saddle River, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Paperback. Condición: new. Paperback. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Idioma: Inglés

    Editorial: Pearson, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks

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    EUR 82,89

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    Paperback. Condición: new. New Copy. Customer Service Guaranteed.

  • Idioma: Inglés

    Editorial: ADDISON WESLEY PUB CO INC, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 38,17

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    Condición: New. &Uumlber den AutorDax Gazaway was raised in a gamer family. His parents met in a Dungeons &amp Dragons group, and he was surrounded with games being played and made. From a very early age, Dax was fascinated by the numbers .

  • Idioma: Inglés

    Editorial: Pearson Education Aug 2021, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. Neuware - As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more:- Exploring the essentials of game design and its emerging subdisciplines- Asking the essential questions at the heart of all design- Getting started with modern game system design tools, including the spreadsheets most professionals now use- Creating systems and data from a blank page- Populating and quantifying a world of data into a game- Tuning and balancing game systems- Testing game systems and data- Leveraging communication, psychology, and rewards within your games- Balancing game probability within systemsWhether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

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    Idioma: Inglés

    Editorial: Pearson Education (US), US, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    EUR 51,14

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    Paperback. Condición: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…

  • Idioma: Inglés

    Editorial: PEARSON, 2022

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: UK BOOKS STORE, London, LONDO, Reino UnidoUK BOOKS STORE

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    Paperback. Condición: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.…

  • Idioma: Inglés

    Editorial: Pearson Education (US), US, 2021

    0137440847 / 9780137440849

    Serie: Libro 70 de 71 - Game Design

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Paperback. Condición: New. As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplinesAsking the essential questions at the heart of all designGetting started with modern game system design tools, including the spreadsheets most professionals now useCreating systems and data from a blank pagePopulating and quantifying a world of data into a gameTuning and balancing game systemsTesting game systems and dataLeveraging communication, psychology, and rewards within your gamesBalancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.…