9780136156741 - alice 3 to java: learning creative programming through storytelling and gaming de dann, wanda; dann, wanda p; slater, don; paoletti, laura; culyba, dave (17 resultados)

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Paperback. Condición: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Lear…ning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Condición: Hervorragend. Zustand: Hervorragend | Seiten: 512 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

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Paperback. Condición: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Lear…ning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: moluna, Greven, Alemaniamoluna
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. InhaltsverzeichnisTable of Contents Prologue: Lawrence Prenderghast&rsquos Haunted Circus Episode 1. March 1, 1910: Larry IntroductionDesignImplementation in Alice.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downri…ght frustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

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Librería: preigu, Osnabrück, Alemaniapreigu
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Taschenbuch. Condición: Neu. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming | Wanda Dann (u. a.) | Taschenbuch | 512 S. | Englisch | 2024 | Pearson | EAN 9780136156741 | Verantwortliche Person für die EU: Pearson Studium im Verlag Pearson Benelux B.V. Zweigniederla, Sankt-Martin-Str. 82, 81541 Mün…chen, buchhandel[at]pearson[dot]com | Anbieter: preigu Print on Demand.

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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicatedTaking a computer programming course can be challenging, time-consuming, and downright fr…ustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.Financial Times Prent., St.-Martin-Straße 82, 81541 München 512 pp. Englisch.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright f…rustratingbut there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.