Isbn: 9780134392073 - games, design and play: a detailed approach to iterative game design (28 resultados)

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  • Idioma: Inglés

    Editorial: Pearson Education (US), United States, Boston, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Paperback. Condición: Very Good. The play-focused, step-by-step guide to creating great game designs This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a games design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: Bookmans, tucson, AZ, Estados Unidos de AmericaBookmans

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    paperback. Condición: Good. Some shelf wear Satisfaction 100% guaranteed.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: clickgoodwillbooks, Indianapolis, IN, Estados Unidos de Americaclickgoodwillbooks

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    Condición: acceptable. Used - Acceptable: All pages and the cover are intact, but shrink wrap, dust covers, or boxed set case may be missing. Pages may include limited notes, highlighting, or minor water damage but the text is readable. Item may be missing bundled media.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional (edition 1), 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun

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    Paperback. Condición: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de AmericaWorld of Books (was SecondSale)

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    Condición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional (edition 1), 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: BooksRun, Philadelphia, PA, Estados Unidos de AmericaBooksRun

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    Paperback. Condición: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Idioma: Inglés

    Editorial: Pearson Education, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Pearson Education (US), Boston, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Paperback. Condición: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: New. pp. 352.

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    Editorial: PEARSON NO ESPAÑA, 2021

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Rústica. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

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    Serie: Libro 8 de 16 - Game Design

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    Editorial: Addison-Wesley Professional, 2016

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    Serie: Libro 8 de 16 - Game Design

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: New. In English.

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    Editorial: Addison-Wesley Professional, 2016

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    paperback. Condición: New.

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    Editorial: ADDISON WESLEY, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: Libros Tobal, Ajalvir, M, EspañaLibros Tobal

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    Condición: Nuevo. Ciencias, tecnología y medicina.

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    Condición: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

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    Serie: Libro 8 de 16 - Game Design

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    Condición: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . .

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    Paperback. Condición: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.

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    Condición: New. pp. 352.

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    Condición: New. pp. 352.

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    Condición: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Paperback. Condición: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.

  • Idioma: Inglés

    Editorial: Addison-Wesley Professional, 2016

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  • Idioma: Inglés

    Editorial: Pearson Education, 2019

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Condición: New. Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.

  • Idioma: Inglés

    Editorial: Pearson Education (US) Jul 2016, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Taschenbuch. Condición: Neu. Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them.

  • Idioma: Inglés

    Editorial: Pearson Education (US), Boston, 2016

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Paperback. Condición: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Idioma: Inglés

    Editorial: Pearson Education (US), 2019

    0134392078 / 9780134392073

    Serie: Libro 8 de 16 - Game Design

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    Taschenbuch. Condición: Neu. Games, Design and Play | A detailed approach to iterative game design | Colleen Macklin (u. a.) | Taschenbuch | Game Design | Kartoniert / Broschiert | Englisch | 2019 | Pearson Education (US) | EAN 9780134392073 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.