Idioma: Inglés
Publicado por Academic Press 2015-08-19, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Librería: Chiron Media, Wallingford, Reino Unido
EUR 56,75
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardcover. Condición: New.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 63,76
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.
Idioma: Inglés
Publicado por Elsevier Science Publishing Co Inc, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 71,14
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 54,84
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Elsevier Science Aug 2015, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 150,00
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 156,09
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.