ISBN: 9780128014622 - video games and creativity (explorations in creativity research) (4 resultados)

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  • Idioma: Inglés

    Editorial: Academic Press, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 de 11 - Explorations in Creativity Research

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    Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks

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    Condición: Usado - Aceptable

    EUR 47,77

    Envío por EUR 8,79 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    hardcover. Condición: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

  • Idioma: Inglés

    Editorial: Academic Pr, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 de 11 - Explorations in Creativity Research

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 116,23

    Envío por EUR 14,77 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Hardcover. Condición: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

  • Idioma: Inglés

    Editorial: Elsevier Science Aug 2015, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 de 11 - Explorations in Creativity Research

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 56,95

    Envío por EUR 23,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Elsevier Science, 2015

    0128014628 / 9780128014622

    Serie: Libro 2 de 11 - Explorations in Creativity Research

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    • Impresión bajo demanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 69,37

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.…