9780128014622 - video games and creativity (explorations in creativity research) (7 resultados)

Idioma: Inglés
Editorial: Academic Press, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks
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EUR 43,03
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Condición: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.

Idioma: Inglés
Editorial: Academic Press 2015-08-19, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
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Hardcover. Condición: New.

Idioma: Inglés
Editorial: Academic Pr, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
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Hardcover. Condición: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock.

Idioma: Inglés
Editorial: Elsevier Science Publishing Co Inc, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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Idioma: Inglés
Editorial: Academic Press, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 54,84
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Condición: new. Questo è un articolo print on demand.

Idioma: Inglés
Editorial: Elsevier Science Aug 2015, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 56,95
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play,… learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch.

Idioma: Inglés
Editorial: Elsevier Science, 2015
Serie: Explorations in Creativity Research, Libro 2 de 11. Libro 2 de 11 - Explorations in Creativity Research
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- Impresión bajo demanda
Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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EUR 62,74
Envío por EUR 63,25Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, lear…ning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.