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9780128014622: Video Games and Creativity (Explorations in Creativity Research)

Sinopsis

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.

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Acerca del autor

James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award.

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  • EditorialAcademic Press Inc
  • Año de publicación2015
  • ISBN 10 0128014628
  • ISBN 13 9780128014622
  • EncuadernaciónTapa dura
  • IdiomaInglés
  • Número de páginas332
  • EditorGreen Garo, Kaufman James C.
  • Contacto del fabricanteno disponible

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Garo Green, James C. Kaufman
Publicado por Academic Press 2015-08-19, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Librería: Chiron Media, Wallingford, Reino Unido

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Hardcover. Condición: New. Nº de ref. del artículo: 6666-ELS-9780128014622

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Green, Garo (Editor)/ Kaufman, James C. (Editor)
Publicado por Academic Pr, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Librería: Revaluation Books, Exeter, Reino Unido

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Hardcover. Condición: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock. Nº de ref. del artículo: __0128014628

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Publicado por Elsevier Science Aug 2015, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Buch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch. Nº de ref. del artículo: 9780128014622

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Publicado por Elsevier Science, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Librería: AHA-BUCH GmbH, Einbeck, Alemania

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Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Nº de ref. del artículo: 9780128014622

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