ISBN: 9780122290633 - 3d game engine design: a practical approach to real-time computer graphics (the morgan kaufmann series in interactive 3d technology) (24 resultados)

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Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino UnidoPhatpocket Limited
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EUR 7,41
Envío por EUR 12,75Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Condición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

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Librería: Sell Books, Elland, YORKS, Reino UnidoSell Books
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EUR 10,73
Envío por EUR 13,67Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
hardcover. Condición: Acceptable. Please see the condition note after this for details, if this is missing please consider Acceptable to mean poor quality that could include major staining, water damage, writing, missing dustjacket, etc etc. Our books are dispatched from a Yorkshire former cotton mill. We list via barcode/ISBN so please note that the images are stock images and may not be the exact copy you receive, furthermore the details about edition and year might not be accurate as many publishers reuse the same ISBN for multiple editions and as we simply scan a barcode or enter an ISBN we do not check the validity of the edition data when listing. If you're looking for an exact edition please don't order (at least not without checking with us first, although we don't always have time to check). We aim to dispatch prompty, the service used will depend on order value and book size. We can ship to most countries, see our shipping policies. Payment is via Abe only.…

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Librería: Greenworld Books, arlington, TX, Estados Unidos de AmericaGreenworld Books
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EUR 28,95
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

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Librería: Austin Goodwill 1101, Austin, TX, Estados Unidos de AmericaAustin Goodwill 1101
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EUR 25,95
Envío por EUR 2,96Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: good. Book shows general signs of use and handling. May have light wear on the cover or edges and minimal writing or highlighting. Binding remains tight, and pages are clean and readable.

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Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red
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EUR 25,95
Envío por EUR 3,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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Librería: HPB-Red, Dallas, TX, Estados Unidos de AmericaHPB-Red
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EUR 25,95
Envío por EUR 3,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

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Librería: Caspian Books, Tracy, CA, Estados Unidos de AmericaCaspian Books
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EUR 46,20
Envío por EUR 6,28Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: Very Good.

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Librería: Anybook.com, Lincoln, Reino UnidoAnybook.com
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EUR 43,78
Envío por EUR 21,12Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. CD Included. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,2500grams, ISBN:9780122290633. …

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Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks
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EUR 84,78
Envío por EUR 4,93Se envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: new. New Copy. Customer Service Guaranteed.

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Librería: Muntigidi, Montreal, QC, CanadaMuntigidi
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EUR 91,69
Envío por EUR 14,58Se envía de Canada a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hard cover. Condición: Very Good. Second Edition. 3D Game Engine Design by David H. Eberly is a crucial text for anyone interested in the development of game engines for real-time computer graphics. It details a practical, hands-on approach to designing engines that are suitable for cutting-edge game development and interactive applications. This second edition expands on the foundational elements covered in the first, providing new insights and updated techniques for modern graphics programming. David H. Eberly is renowned for his contributions to computer graphics literature, making this work an authoritative resource in the field. The book itself is a hardcover, printed by Morgan Kaufmann, with a quality binding that has preserved the text in excellent condition. A must-have for any graphics programmer or student's personal library, this book is both informative and collectible. 3D Game Engine Design offers a comprehensive guide to the architecture and implementation of game engines used in real-time graphics. Aimed at graphics developers and students, it covers key concepts and techniques necessary for developing 3D engines. Essential reading for those interested in game engine design and real-time graphics. The book is in very good condition with minimal wear.…

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Librería: DeckleEdge LLC, Albuquerque, NM, Estados Unidos de AmericaDeckleEdge LLC
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EUR 121,55
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
hardcover. Condición: New.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 166,19
Envío por EUR 2,37Se envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
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EUR 174,49
Envío por EUR 2,37Se envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: New.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
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EUR 163,85
Envío por EUR 17,98Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 175,37
Envío por EUR 9,50Se envía de Irlanda a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: New. Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables. Num Pages: 1040 pages, Approx. 230 illustrations (150 in full color). BIC Classification: UDX; UGN; UM. Category: (P) Professional & Vocational. Dimension: 242 x 200 x 54. Weight in Grams: 2356. . 2006. 2nd Edition. hardcover. . . . . …

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 178,19
Envío por EUR 17,98Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: New.

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
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EUR 218,16
Envío por EUR 3,58Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. pp. xxii + 1018 2nd Edition.

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Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, AlemaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer
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EUR 179,95
Envío por EUR 39,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: gut. 2006. 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics (Morg In englischer Sprache. pages.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 208,81
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. pp. xxii + 1018.

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Librería: Buchpark, Trebbin, AlemaniaBuchpark
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Excelente
OportunidadPrecio actual: EUR 123,76
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: Sehr gut. Zustand: Sehr gut | Seiten: 1040 | Sprache: Englisch | Produktart: Bücher | The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics;all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.…

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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 228,32
Envío por EUR 9,42Se envía dentro de Estados Unidos de AmericaCantidad disponible: 10 disponibles
Condición: New. Shows step-by-step how to make a shader-based graphics engine and how to tame the technology. This work covers the essential techniques of scene graph management, and methods for managing memory usage in game consoles and portable game players. It also includes shader programming, physics, and memory management for game consoles and portables. Num Pages: 1040 pages, Approx. 230 illustrations (150 in full color). BIC Classification: UDX; UGN; UM. Category: (P) Professional & Vocational. Dimension: 242 x 200 x 54. Weight in Grams: 2356. . 2006. 2nd Edition. hardcover. . . . . Books ship from the US and Ireland. …

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Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 249,88
Envío por EUR 41,95Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: Brand New. 2nd hardback/cd-rom edition. 1017 pages. 9.50x7.50x2.00 inches. In Stock.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 347,27
Envío por EUR 33,19Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponible
Hardcover. Condición: new. Hardcover. The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physicsall challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion.As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book. The first edition of 3D Game Engine Design was an international bestseller that became an industry standard. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 168,91
Envío por EUR 7,79Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. pp. xxii + 1018 CD - adhesive sleeve This item is printed on demand.