Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 151,97
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 151,97
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 181,06
Cantidad disponible: 4 disponibles
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Idioma: Inglés
Publicado por Springer Nature Singapore, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Librería: Buchpark, Trebbin, Alemania
EUR 75,93
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Hervorragend. Zustand: Hervorragend | Sprache: Englisch | Produktart: Bücher | This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 202,71
Cantidad disponible: 4 disponibles
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Idioma: Inglés
Publicado por Springer Nature Singapore, Springer Nature Singapore, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 156,28
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Idioma: Inglés
Publicado por Springer Nature Singapore, Springer Nature Singapore, 2021
ISBN 10: 9811613605 ISBN 13: 9789811613609
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 155,88
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 219,49
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 188 pages. 9.25x6.25x0.50 inches. In Stock.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 118,26
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 118,26
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer Nature Singapore Aug 2022, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 149,79
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 196 pp. Englisch.
Idioma: Inglés
Publicado por Springer Nature Singapore Aug 2021, 2021
ISBN 10: 9811613605 ISBN 13: 9789811613609
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 149,79
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education. 196 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 127,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorrnrnDr. Yiyu Cai is Associate Professor with Nanyang Technological University (NTU), Singapore. He received multi-disciplinary trainings in mathematics, computer graphics, and mechanical engineering. In NTU, he teaches virt.
Librería: moluna, Greven, Alemania
EUR 127,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents a collection of extended papers from the 2018 Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG)Highlights state-of-the-art technology in serious games applications and simulationIncludes chapters describing .
Librería: Majestic Books, Hounslow, Reino Unido
EUR 186,24
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 191,67
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 189,48
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Idioma: Inglés
Publicado por Springer, Springer Aug 2021, 2021
ISBN 10: 9811613605 ISBN 13: 9789811613609
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 149,79
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 196 pp. Englisch.
Idioma: Inglés
Publicado por Springer, Springer Aug 2022, 2022
ISBN 10: 981161363X ISBN 13: 9789811613630
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 149,79
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 196 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 210,01
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.