Taubin gabriel (27 resultados)

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  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 134,75

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    Cantidad disponible: 15 disponibles

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  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 129,33

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    EUR 129,33

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    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 114,00

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    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Idioma: Inglés

    Editorial: Springer Vieweg, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    EUR 114,00

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    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    EUR 156,92

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    Cantidad disponible: 4 disponibles

    Condición: New. pp. 315.

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    Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Taschenbuch. Condición: Neu. Image and Geometry Processing for 3-D Cinematography | Rémi Ronfard (u. a.) | Taschenbuch | Geometry and Computing | x | Englisch | 2016 | Springer | EAN 9783662505861 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

  • Idioma: Inglés

    Editorial: Springer Verlag, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    EUR 160,97

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    Cantidad disponible: 2 disponibles

    Hardcover. Condición: Brand New. 305 pages. 9.45x6.30x0.79 inches. In Stock.

  • Idioma: Inglés

    Editorial: Springer Spektrum, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Usado - Excelente

    EUR 83,65

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    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 316 | Sprache: Englisch | Produktart: Bücher | papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.…

  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    EUR 182,99

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    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books

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    EUR 173,31

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    Hardcover. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Idioma: Inglés

    Editorial: Springer, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Mispah books, Redhill, SURRE, Reino UnidoMispah books

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    Paperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Springer-Verlag Gmbh, Springer Berlin, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, AlemaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    EUR 359,90

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    Softcover. Condición: gut. 2010. Image and Geometry Processing for 3-D Cinematography In deutscher Sprache. pages.

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer Berlin Heidelberg Aug 2016, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer Berlin Heidelberg Jul 2010, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing. 316 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer Berlin Heidelberg, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: moluna, Greven, Alemaniamoluna

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    EUR 92,27

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Idioma: Inglés

    Editorial: Springer Berlin Heidelberg, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    Condición: Nuevo

    EUR 92,27

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    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphicsThe book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic.…

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 163,68

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 315.

  • Idioma: Inglés

    Editorial: Springer, Springer Gabler Aug 2016, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    EUR 106,99

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, Springer Vieweg Jul 2010, 2010

    3642123910 / 9783642123917

    Serie: Libro 4 de 12 - Geometry and Computing

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    EUR 106,99

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    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -papers, illustrated with examples. They include wavelet bases, implicit functions de ned on a space grid, etc. It appears that a common pattern is the recovery of a controllable model of the scene, such that the resulting images can be edited (interaction). Changing the viewpoint is only one (important) aspect, but changing the lighting and action is equally important [2]. Recording and representing three-dimensional scenes is an emerging technology made possible by the convergence of optics, geometry and computer science, with many applications in the movie industry, and more generally in entertainment. Note that the invention of cinema (camera and projector) was also primarily a scienti c invention that evolved into an art form. We suspect the same thing will probably happen with 3-D movies. 3 Book Contents The book is composed of 12 chapters, which elaborate on the content of talks given at the BANFF workshop. The chapters are organized into three sections. The rst section presents an overview of the inter-relations between the art of cinemat- raphy and the science of image and geometry processing; the second section is devoted to recent developments in geometry; and the third section is devoted to recent developmentsin image processing. 3.1 3-D Cinematography and Applications The rst section of the book presents an overview of the inter-relations between the art of cinematography and the science of image and geometry processing.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…

  • Idioma: Inglés

    Editorial: Springer, 2016

    366250586X / 9783662505861

    Serie: Libro 4 de 12 - Geometry and Computing

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 162,40

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    Condición: New. PRINT ON DEMAND pp. 315.