Stolte michael (16 resultados)
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The People's Victory
Marriage Equality USA; Allen, Christine; Anguera, Fred; Bailes, Shelly; Berzon, Kirsten; Boyajian, Michael; Bradford, Billy; Burns, Kate; Burrows, Marvin; Callan, Geoff; Capley-Alfano, Joe; Capley-Alfano, Frank; Chandler, Beau; Chapin, Sean; Coatsworth, J.Scott; Farino, Michael; Gaffney, Stuart; Garcia, Tim; Goettemoeller, Mike; Gonzalez, Baltimore; Goodyear, Carmen; Hollister, Tracy; Jiminez, Mark "Major"; Kotulski PhD, Davina; Lambert-Rudd, Kitty; Lambert-Rudd, Cheryle; Lewis, John; Lim, Amos; Lyons, Zack; Marino-Thomas, Cathy; McKay, Molly; Mesh, Peter; Mewing, Colleen; Mewing, Jolene; O'Donnell, Joy; Offenders, Gender; Pontac, Ellen; Reyad, Mir; Sabatino, Michael; Scatamacchia, Charlie; Scott, Will; Shaw, Mike; Shores, Del; Silva, Brian; Smith, Scott; Stewart, Leslie; Stolte, Stephanie; Strachan, David Cameron; Stringfellow, Roland; Sullivan, Robert; Tharp, Jamila; Thompson, David; Thompson, Jan; Thoron, Sam; Tischer, Anne; Kempen, Simon Van; Vitale, Joseph; Voorheis, Robert; Wilson, Jokie X; Windsor, ...
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Librería: Greenworld Books, arlington, TX, Estados Unidos de AmericaGreenworld Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Aceptable
EUR 15,41
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Condición: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 23,02
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PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 25,39
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 21,70
Envío por EUR 4,86Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 23,60
Envío por EUR 4,86Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
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Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA
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EUR 47,30
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New.
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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 53,91
Gastos de envío gratisSe envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New.
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Librería: Chiron Media, Wallingford, Reino UnidoChiron Media
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 69,60
Envío por EUR 18,11Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Hardcover. Condición: New.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 27,34
Envío por EUR 61,37Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist develope…r to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the 'Authority' mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a 'Defense in Depth' anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an 'always-on' game.What's Inside This Book - Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.- Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.- Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.- Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.- Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now.
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 30,00
Envío por EUR 61,79Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Master Godot 4 and Build Real Games with Confidence. From Core Concepts to Production-Ready Development. Whether you're a beginner learning game development or an experienced programmer transitioning to Godot, this practical guide helps you create scalable, maintainable, and professional-qu…ality games using the latest Godot 4 engine.The Godot 4 Developer is a comprehensive hands-on guide designed to teach modern game development using Godot 4 and GDScript. Rather than focusing only on isolated features, this book teaches you how real game systems work together-from scripting and scene architecture to physics, gameplay loops, state management, and production workflows.You'll learn how to think like a professional game developer by building systems that are organized, scalable, and easy to maintain. Through practical examples and real-world coding patterns, you'll gain the skills needed to design responsive gameplay, create event-driven architectures, manage game states, and develop projects that can grow beyond simple prototypes.Whether you're creating 2D games, exploring game architecture, or preparing for larger commercial projects, this book provides a structured path to understanding the principles behind successful game development with Godot 4.What's Inside This Book - Learn Godot 4 fundamentals, scene architecture, nodes, and GDScript programming- Build responsive input systems, physics-based mechanics, movement systems, and gameplay interactions- Master signals, event-driven communication, and scalable game architecture patterns- Design game states, gameplay loops, save/load systems, and persistent player progression- Apply professional development practices for maintainable, modular, and production-ready projects- Develop the mindset and technical skills required to create complete games with confidenceIf you're ready to learn Godot 4, improve your game development skills, and build games using professional workflows and modern design principles, The Godot 4 Developer is the resource you've been looking for. Get your copy today and start creating better games with Godot 4.
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 21,43
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.
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Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de AmericaRarewaves USA United
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 58,45
Envío por EUR 43,35Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New.
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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 23,22
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 23,73
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer… to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.What's Inside This Book?Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 56,95
Envío por EUR 75,99Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Hardback. Condición: New.
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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 25,27
Envío por EUR 43,25Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Paperback. Condición: new. Paperback. Stop fighting the network and start architecting world-class multiplayer experiences. This definitive guide provides the technical blueprint for building scalable, secure, and high-performance games using Unreal Engine 5.4+ and the industry standards of 2026.Shift from a generalist developer… to a systems orchestrator by mastering server-authoritative architecture. This book strips away the complexity of networking, focusing on the "Authority" mindset required to build tactical shooters, social hubs, and massive battle royales. You will implement advanced systems like the Iris Replication System, GAS (Gameplay Ability System), and the Replication Graph to manage high-concurrency environments without sacrificing performance.Move beyond simple client-server logic into the world of Live Services. You will learn to manage the entire matchmaking lifecycle, deploy stateful game servers using Agones or AWS GameLift, and protect your project with a "Defense in Depth" anti-cheat model. From modular gameplay features to remote configuration and CI/CD pipelines, this guide covers the full production lifecycle of an "always-on" game.What's Inside This Book?Performance Engineering: Master Iris Data Streams, the Replication Graph, and World Partition to support 100+ players with sub-100ms latency.Production-Ready Backend: Implement global matchmaking, persistent lobbies, and scalable server orchestration using industry-standard cloud tools.Security & Integrity: Build robust RPC validation, server-side heuristics, and kernel-level anti-cheat strategies to ensure fair play.Live Service Operations: Manage in-game stores, delta patching, and remote configuration to update your game in real-time without client restarts.Advanced Observability: Utilize Unreal Insights and structured telemetry to identify bottlenecks and network spikes before they impact your community.Modernize your development stack and build the future of multiplayer gaming today. Get your copy now. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.








