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Añadir al carritoPaperback. Condición: new. Paperback. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Guenzel, Joerg Sternagel, and Dieter Mersch. The annotated new edition of Rune Klevjer's ground-breaking book What is the Avatar? Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Añadir al carritoCondición: Wie Neu. Zustandsbeschreibung: leichte Lagerspuren/minor shelfwear. Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition. What are the characteristic features of avatar-based singleplayer videogames, from "Super Mario Bros." to "Grand Theft Auto"? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch. Revised and Commented Edition. 240 Seiten, broschiert (Game Studies; Vol. 3/transcript Verlag 2022). Statt EUR 40,00. Gewicht: 391 g - Softcover/Taschenbuch.
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Añadir al carritoCondición: Sehr gut. 242 S. Als Mängelexemplar gekennzeichnet, Lagerspuren vorhanden Sprache: Englisch Gewicht in Gramm: 381.
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Idioma: Inglés
Publicado por transcript|transcript Verlag, 2022
ISBN 10: 3837645797 ISBN 13: 9783837645798
Librería: moluna, Greven, Alemania
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Añadir al carritoCondición: New. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Vir.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Añadir al carritoPaperback. Condición: new. Paperback. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Guenzel, Joerg Sternagel, and Dieter Mersch. The annotated new edition of Rune Klevjer's ground-breaking book What is the Avatar? Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware - What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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Añadir al carritoTaschenbuch. Condición: Neu. What is the Avatar? | Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition | Rune Klevjer | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 242 S. | Englisch | 2022 | transcript | EAN 9783837645798 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
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Añadir al carritoPaperback. Condición: New. Revised and Annotated Edition. What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
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