Pflug florian (12 resultados)

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  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430224037 / 9781430224037

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    • Primera edición

    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 36,73

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Idioma: Inglés

    Editorial: Apress, 2009

    1430224037 / 9781430224037

    • Tapa blanda

    Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 44,73

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430224037 / 9781430224037

    • Tapa blanda
    • Primera edición

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 45,17

     Gastos de envío gratis 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Idioma: Alemán

    Editorial: Grin Verlag, 2007

    3638653757 / 9783638653756

    • Tapa blanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    Condición: Nuevo

    EUR 27,56

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: APress, 2010

    1430229225 / 9781430229223

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    Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condición: Nuevo

    EUR 38,97

    Envío por EUR 9,50 
    Se envía de Irlanda a Estados Unidos de America

    Cantidad disponible: 15 disponibles

    Condición: New. Num Pages: 360 pages, 1, black & white illustrations. BIC Classification: UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 232 x 192 x 23. Weight in Grams: 618. . 2010. Paperback. . . . .

  • Idioma: Inglés

    Editorial: APress, 2010

    1430229225 / 9781430229223

    • Tapa blanda

    Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore

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    Condición: Nuevo

    EUR 49,28

    Envío por EUR 9,36 
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    Cantidad disponible: 15 disponibles

    Condición: New. Num Pages: 360 pages, 1, black & white illustrations. BIC Classification: UMQ; UMS. Category: (P) Professional & Vocational. Dimension: 232 x 192 x 23. Weight in Grams: 618. . 2010. Paperback. . . . . Books ship from the US and Ireland.

  • Condición: Nuevo

    EUR 49,49

    Envío por EUR 13,32 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430224037 / 9781430224037

    • Tapa blanda
    • Primera edición

    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 42,02

    Envío por EUR 44,59 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Condición: Nuevo

    EUR 42,85

    Envío por EUR 76,69 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben "Panda" Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques. Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.…

  • Idioma: Alemán

    Editorial: Springer-Verlag GmbH, 1987

    3540174206 / 9783540174202

    • Tapa dura

    Librería: Buchpark, Trebbin, AlemaniaBuchpark

    Vendedor de 5 estrellas
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    Condición: Usado - Excelente

    EUR 13,76

    Envío por EUR 105,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 430 | Sprache: Deutsch | Produktart: Bücher | Keine Beschreibung verfügbar.

  • Idioma: Alemán

    Editorial: GRIN Verlag Jul 2007, 2007

    3638653757 / 9783638653756

    • Tapa blanda
    • Impresión bajo demanda

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 17,95

    Envío por EUR 23,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Studienarbeit aus dem Jahr 2004 im Fachbereich Gesundheit - Sport - Medien und Kommunikation, Note: 1,7, Technische Universität München (Lehrstuhl für Sport. Medien und Kommunikation), Veranstaltung: PR, Sprache: Deutsch, Abstract: Diese Seminararbeit wurde im Rahmen des Seminars Methodologie: Inhaltsanalyse erstellt. Es wird ein Überblick über den Literaturstand der Theoriebildung und der Forschung in der Public Relations dargestellt. Ausgehend von dieser Zusammenstellung werden Zusammenhänge, besonders im Hinblick auf das Themenfeld Sport, hergestellt. Inhaltsverzeichnis:1. Vorwort22. PR-Geschichte32.1. Frühe Formen der Öffentlichkeitsarbeit32.2. Entwicklung der Public Relations32.3. Abbildung: Chronologische Übersicht der PR-Theorien53. Definitionen von PR63.1. Hundhausen63.2. Oeckl63.3. Grunig und Hunt63.4. Meffert63.5. Harlow74. PR-Theorien84.1 Traditionelle Vorstellungen von Public Relations94.2. Organisationstheoretische Vorstellungen von Public Relations104.2.1. Die vier PR-Modelle (Stile) von Grunig und Hunt104.2.2. Das 'Symmetrie-Modell' der Public Relations124.2.3. Handlungstheoretischer Ansatz von Zerfaß134.3.Marketingtheoretische / absatzorientierte Ansätze134.4. Gesellschaftstheoretische/-politische Ansätze der PR144.4.1. Ansatz von Ronneberger154.4.2. Theorie von Ronneberger und Rühl164.4.3. Konstruktivistischer Ansatz von Merten174.4.4. Das Modell von Pflaum und Linxweiler184.4.5. Verständigungsorientierte Öffentlichkeitsarbeit195. Intersystembeziehungen PR und Journalismus215.1. Die Determinationshypothese von Baerns215.2. Das Intereffikationsmodell von Bentele/Liebert/Seeling216. Fazit237. Literaturverzeichnis247.1. Bücher:247.2. Internet25 32 pp. Deutsch. …

  • Condición: Nuevo

    EUR 31,59

    Envío por EUR 48,99 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book covering advanced techniques and best practices for iPhone development Learn by ex.