EUR 3,50
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Añadir al carritoSoftcover. Condición: Très bon. Ancien livre de bibliothèque. Légères traces d'usure sur la couverture. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Slight signs of wear on the cover. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
EUR 31,66
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Añadir al carritoCondición: New.
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 34,54
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Idioma: Alemán
Publicado por Frankfurt am Main, Lang, 2006
ISBN 10: 3631555644 ISBN 13: 9783631555644
Librería: Antiquariat Thomas Haker GmbH & Co. KG, Berlin, Alemania
Miembro de asociación: GIAQ
EUR 6,40
Cantidad disponible: 1 disponibles
Añadir al carritoSoftcover/Paperback. Condición: Sehr gut. 270 S., 21 cm Very good. Shrink wrapped. / Sehr guter Zustand. In Folie verschweißt. Sprache: Deutsch Gewicht in Gramm: 419.
EUR 36,03
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Original o primera edición
EUR 39,33
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Idioma: Alemán
Publicado por Königshausen & Neumann, Würzburg, 2018
ISBN 10: 3826063597 ISBN 13: 9783826063596
Librería: Antiquariat Lücke, Einzelunternehmung, Schweinfurt, Alemania
EUR 14,80
Cantidad disponible: 1 disponibles
Añadir al carritoPappband. Condición: Gut. 22 cm [2018]. 160 Seiten. Orig.-Pappband. Mit zahlreichen Abbildungen im Text. Gutes Exemplar.
Librería: medimops, Berlin, Alemania
EUR 15,09
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
EUR 45,09
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Enterprise JavaBeans (EJB) is a server-side component model for transaction-aware distributed enterprise applications, written in the Java programming language. Enterprise JavaBeans 2.1 details the architecture of the Enterprise JavaBeans component model. After the authors introduce the component paradigm, they move on to cover EJB architecture basics. Building on the foundation formed in those introductory topics, they discuss the different component types (session-, entity-, and message-driven beans) in detail. This is followed by a comprehensive introduction to the Java Message Service (JMS), so you understand the ideas behind asynchronous and parallel processing provided through message-driven beans. Transactions, security, and the newly introduced timer service round out the book. This invaluable resource also discusses topics beyond the specification: inheritance, coupling of EJB components, quality assurance, and more. After reading this book, you'll understand the benefits and the limits of EJB and have the knowledge necessary to turn business requirements into EJB-based applications. Table of Contents * Introduction * Fundamentals * The Architecture of Enterprise JavaBeans * Session Beans * Entity Beans * Message-Driven Beans * Transactions * Security * Practical Applications * Web Services and Scheduling.
Librería: NEPO UG, Rüsselsheim am Main, Alemania
EUR 3,99
Cantidad disponible: 1 disponibles
Añadir al carritoGebundene Ausgabe. Condición: Gut. 3. Aufl. 304 S. Sprache: Deutsch Gewicht in Gramm: 969.
Idioma: Alemán
ISBN 10: 3826063597 ISBN 13: 9783826063596
Librería: medimops, Berlin, Alemania
EUR 11,30
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Idioma: Alemán
ISBN 10: 3826063597 ISBN 13: 9783826063596
Librería: medimops, Berlin, Alemania
EUR 11,64
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: as new. Wie neu/Like new.
EUR 53,82
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Enterprise JavaBeans (EJB) is a server-side component model for transaction-aware distributed enterprise applications, written in the Java programming language. Enterprise JavaBeans 2.1 details the architecture of the Enterprise JavaBeans component model. After the authors introduce the component paradigm, they move on to cover EJB architecture basics. Building on the foundation formed in those introductory topics, they discuss the different component types (session-, entity-, and message-driven beans) in detail. This is followed by a comprehensive introduction to the Java Message Service (JMS), so you understand the ideas behind asynchronous and parallel processing provided through message-driven beans. Transactions, security, and the newly introduced timer service round out the book. This invaluable resource also discusses topics beyond the specification: inheritance, coupling of EJB components, quality assurance, and more. After reading this book, you'll understand the benefits and the limits of EJB and have the knowledge necessary to turn business requirements into EJB-based applications. Table of Contents * Introduction * Fundamentals * The Architecture of Enterprise JavaBeans * Session Beans * Entity Beans * Message-Driven Beans * Transactions * Security * Practical Applications * Web Services and Scheduling.
EUR 47,80
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. This translation is updated for Enterprise JavaBeans 2.1. Downloadable code samples include Jakarta Ant-based development environment. It discusses component paradigm in detail and covers issues beyond the specification. Num Pages: 492 pages, 86 black & white illustrations, biography. BIC Classification: UMW. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 178 x 30. Weight in Grams: 906. . 2003. Softcover reprint of the original 1st ed. Paperback. . . . .
EUR 44,25
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 45,88
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 58,66
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. This translation is updated for Enterprise JavaBeans 2.1. Downloadable code samples include Jakarta Ant-based development environment. It discusses component paradigm in detail and covers issues beyond the specification. Num Pages: 492 pages, 86 black & white illustrations, biography. BIC Classification: UMW. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 235 x 178 x 30. Weight in Grams: 906. . 2003. Softcover reprint of the original 1st ed. Paperback. . . . . Books ship from the US and Ireland.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 66,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 67,24
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New.
EUR 54,82
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 480 pages. 9.00x6.75x1.00 inches. In Stock.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 77,54
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 72,14
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 292.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
Original o primera edición
EUR 36,38
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 68,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 68,95
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Añadir al carritoCondición: New.
Librería: Celler Versandantiquariat, Eicklingen, Alemania
Miembro de asociación: GIAQ
EUR 7,00
Cantidad disponible: 1 disponibles
Añadir al carritoHistorisches Museum, Hannover, 2001. 188 S., mit Abb., Pappband, Groß-Oktav (Name auf Vorsatz)--- - gutes Exemplar / Schriften des Historischen Museums Hannover 19 - 890 Gramm.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 85,34
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 292.
Librería: ArteBooks, Madrid, M, España
EUR 15,00
Cantidad disponible: 1 disponibles
Añadir al carritoEncuadernación de tapa dura. Condición: Casi nuevo. 1998. Catálogo de la exposición celebrada en Altenburg, Osnabrück, Dortmund y Nürnberg (Alemania) desde Agosto de 1998 - Julio de 2000. 255 pp. Excelentes reproducciones en color de las obras expuestas. Idioma: Alemán. LIB 9B.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 68,97
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days.
EUR 47,06
Cantidad disponible: 8 disponibles
Añadir al carritoPaperback. Condición: New. Enterprise JavaBeans (EJB) is a server-side component model for transaction-aware distributed enterprise applications, written in the Java programming language. Enterprise JavaBeans 2.1 details the architecture of the Enterprise JavaBeans component model. After the authors introduce the component paradigm, they move on to cover EJB architecture basics. Building on the foundation formed in those introductory topics, they discuss the different component types (session-, entity-, and message-driven beans) in detail. This is followed by a comprehensive introduction to the Java Message Service (JMS), so you understand the ideas behind asynchronous and parallel processing provided through message-driven beans. Transactions, security, and the newly introduced timer service round out the book. This invaluable resource also discusses topics beyond the specification: inheritance, coupling of EJB components, quality assurance, and more. After reading this book, you'll understand the benefits and the limits of EJB and have the knowledge necessary to turn business requirements into EJB-based applications. Table of Contents * Introduction * Fundamentals * The Architecture of Enterprise JavaBeans * Session Beans * Entity Beans * Message-Driven Beans * Transactions * Security * Practical Applications * Web Services and Scheduling.