Kemper craig (16 resultados)

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  • Idioma: Inglés

    Editorial: Apress, 2009

    1430223596 / 9781430223597

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    Librería: Goodwill of Greater Milwaukee and Chicago, Racine, WI, Estados Unidos de AmericaGoodwill of Greater Milwaukee and Chicago

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    Condición: Usado - Regular

    EUR 6,29

    Envío por EUR 2,68 
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    Cantidad disponible: 2 disponibles

    Condición: acceptable. Book is considered to be in acceptable condition. The actual cover image may not match the stock photo. Book may have one or more of the following defects: noticeable wear on the cover dust jacket or spine; curved, dog eared or creased page s ; writing or highlighting inside or on the edges; sticker s or other adhesive on cover; CD DVD may not be included; and book may be a former library copy.…

  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430223596 / 9781430223597

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    • Primera edición

    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 34,87

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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430223596 / 9781430223597

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    • Primera edición

    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 40,93

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    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Idioma: Inglés

    Editorial: Apress, 2009

    1430223596 / 9781430223597

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    Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.

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    Condición: Nuevo

    EUR 44,78

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    Cantidad disponible: 1 disponible

    Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Editorial: South Australian Museum, Adelaide, 2001

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    • Primera edición

    Librería: Adelaide Booksellers, Clarence Gardens, SA, AustraliaAdelaide Booksellers

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    Miembro de asociación: ANZAABILAB

    Condición: Usado

    EUR 14,09

    Envío por EUR 20,98 
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    Softcover. 1st Edition. Small Quarto Size [approx 17.5cm x 24cm]. Near Fine condition - laminated card covers. Illustrated with Black & White Photographs and Drawings and Maps. 59 pages. Contents: New Species and a new genus of subfamily Pogoninae from South Australia (Coleoptera Carabidae) [Baehr & Hudson), 18 pages; The significance of whales to the Aboriginal people of southern South Australia [Clarke], 18 pages; Taxonomic revision of the Australian lizard Pygopus nigrices (James, Donnellan & Hutchinson) 16 pages. Also Notes. …

  • Idioma: Inglés

    Editorial: Apress, 2009

    1430223596 / 9781430223597

    • Tapa blanda

    Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.

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    Condición: Nuevo

    EUR 54,04

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    Cantidad disponible: 1 disponible

    Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Editorial: South Australian Museum, Adelaide, 1999

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    • Primera edición

    Librería: Adelaide Booksellers, Clarence Gardens, SA, AustraliaAdelaide Booksellers

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    Miembro de asociación: ANZAABILAB

    Condición: Usado

    EUR 16,01

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    Softcover. 1st Edition. Small Quarto Size [approx 17.5cm x 24cm]. Near Fine condition - laminated card covers. Illustrated with Black & White Photographs and Drawings and Maps. 119 pages. Contents: Revision of Australian Hydrochus; Designation of lectotype and descriptions of four new species of Australian Buprestidae; Waiyngari and his relationship to the Aboriginal mythology of the Lower Murray, South Australia (18 pages); The Pacific Cultures Gallery in the South Australian Museum (22 pages); The Chiefs of Kiriwina (28 pages).…

  • Editorial: South Australian Museum, Adelaide, 1999

    • Tapa blanda
    • Primera edición

    Librería: Adelaide Booksellers, Clarence Gardens, SA, AustraliaAdelaide Booksellers

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    Miembro de asociación: ANZAABILAB

    Condición: Usado

    EUR 16,01

    Envío por EUR 20,98 
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    Cantidad disponible: 1 disponible

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    Softcover. 1st Edition. Small Quarto Size [approx 17.5cm x 24cm]. Near Fine condition - laminated card covers. Illustrated with Black & White Photographs and Drawings and Maps. 119 pages. Contents: Revision of Australian Hydrochus; Designation of lectotype and descriptions of four new species of Australian Buprestidae; Waiyngari and his relationship to the Aboriginal mythology of the Lower Murray, South Australia (18 pages); The Pacific Cultures Gallery in the South Australian Museum (22 pages); The Chiefs of Kiriwina (28 pages).…

  • Idioma: Inglés

    Editorial: Apress, 2009

    1430223596 / 9781430223597

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 49,48

    Envío por EUR 13,32 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: APress, US, 2009

    1430223596 / 9781430223597

    • Tapa blanda
    • Primera edición

    Librería: Rarewaves USA United, HEBRON, KY, Estados Unidos de AmericaRarewaves USA United

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    Condición: Nuevo

    EUR 36,21

    Envío por EUR 44,64 
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    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Condición: Nuevo

    EUR 38,63

    Envío por EUR 76,68 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 8 disponibles

    Paperback. Condición: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.…

  • Idioma: Inglés

    Editorial: Wiley-Interscience, 2005

    0471246891 / 9780471246893

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Nuevo

    EUR 131,81

    Envío por EUR 2,36 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Wiley-Interscience, 2005

    0471246891 / 9780471246893

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 132,46

    Envío por EUR 2,36 
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    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Wiley-Interscience, 2005

    0471246891 / 9780471246893

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 120,81

    Envío por EUR 17,70 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Wiley-Interscience, 2005

    0471246891 / 9780471246893

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 130,34

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    Cantidad disponible: Más de 20 disponibles

    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Apress, 2009

    1430223596 / 9781430223597

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    • Impresión bajo demanda

    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 31,62

    Envío por EUR 48,99 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Only book to show iPhone User Interface Design in full-color with detailed explanations Learn by example from 10 of the most successful iPhone developers The fastest way to learn how to create iPhone applications that users real.…