Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 23,43
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 32,77
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Añadir al carritoCondición: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 44,24
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Añadir al carritoCondición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 54,03
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Añadir al carritoCondición: New. 1st ed. edition NO-PA16APR2015-KAP.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 53,80
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 99,20
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Añadir al carritoPaperback. Condición: Brand New. 215 pages. 9.25x6.10x0.51 inches. In Stock.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 52,37
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Añadir al carritoCondición: New. This item is printed on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects.Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.What You Will LearnWrite a performant 2D game engineScript the behavior of game objectsBuild and use a level editor for your gameAdd a UI to your gameWho Is This Book ForIntermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool. 216 pp. Englisch.
Idioma: Inglés
Publicado por Springer, Berlin|Apress, 2022
ISBN 10: 1484277708 ISBN 13: 9781484277706
Librería: moluna, Greven, Alemania
EUR 48,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Intermediate levelCreate a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game De.
Idioma: Inglés
Publicado por Apress, Apress Okt 2021, 2021
ISBN 10: 1484277708 ISBN 13: 9781484277706
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects.Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.What You Will LearnWrite a performant 2D game engineScript the behavior of game objectsBuild and use a level editor for your gameAdd a UI to your gameWho Is This Book ForIntermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 216 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 59,55
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Create a polished game that includes many levels and fights using MonoGame. This book will show you how to add AI agents and 2D physics into your game, while improving the performance of the game engine. By the end of Game Development with MonoGame, you will have created a game worthy of being published.Over the course of this book, you will be exposed to advanced game development concepts such as scripting and AI as you improve the performance of the game engine with better memory management. You will learn how to create a level editor that you will use to build game levels. You will also pick up tips and tricks for adding polish to your game project by adding a camera system, layers, menus, and improving the game's graphics using pixel shaders and better particle effects.Upon completing this book, you will have a clear understanding of the steps required to build a game from start to finish and what it takes to create a 2D game that could ultimatelybe published.What You Will LearnWrite a performant 2D game engineScript the behavior of game objectsBuild and use a level editor for your gameAdd a UI to your gameWho Is This Book ForIntermediate to advanced C# developers with knowledge of MonoGame. Basic knowledge of how to install and use the 2D capabilities of MonoGame is required, along with knowledge on how to use the content pipeline tool.