Lapinski pawel (25 resultados)

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  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: HPB-Diamond, Dallas, TX, Estados Unidos de AmericaHPB-Diamond

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    Condición: Usado - Bueno

    EUR 22,17

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    paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    EUR 39,34

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    Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

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    EUR 41,69

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    Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing 4/28/2017, 2017

    1786468158 / 9781786468154

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    Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de AmericaBargainBookStores

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    Condición: Nuevo

    EUR 41,76

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    Cantidad disponible: 5 disponibles

    Paperback or Softback. Condición: New. Vulkan Cookbook. Book.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: GoldBooks, Denver, CO, Estados Unidos de AmericaGoldBooks

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    Condición: Nuevo

    EUR 47,48

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. New Copy. Customer Service Guaranteed.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

    1786468158 / 9781786468154

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    Librería: Rarewaves USA, HEBRON, KY, Estados Unidos de AmericaRarewaves USA

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    Condición: Nuevo

    EUR 53,13

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    Cantidad disponible: Más de 20 disponibles

    Digital. Condición: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 44,93

    Envío por EUR 13,14 
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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

    1786468158 / 9781786468154

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 59,07

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    Cantidad disponible: Más de 20 disponibles

    Digital. Condición: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Idioma: Inglés

    Editorial: Packt Publishing 2017-04-28, 2017

    1786468158 / 9781786468154

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 41,45

    Envío por EUR 18,02 
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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Nuevo

    EUR 44,41

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    Cantidad disponible: Más de 20 disponibles

    Condición: New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 74,11

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    Cantidad disponible: 4 disponibles

    Condición: New. pp. 700.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2017

    1786468158 / 9781786468154

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    Librería: Mooney's bookstore, Den Helder, HolandaMooney's bookstore

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    Condición: Usado - Como Nuevo

    EUR 74,54

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    Cantidad disponible: 1 disponibles

    Condición: As New.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices

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    Condición: Usado - Como Nuevo

    EUR 92,14

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK

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    Condición: Usado - Como Nuevo

    EUR 92,33

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    Condición: As New. Unread book in perfect condition.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, GB, 2023

    1786468158 / 9781786468154

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 56,65

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    Cantidad disponible: Más de 20 disponibles

    Digital. Condición: New. Work through recipes to unlock the full potential of the next generation graphics API-VulkanAbout This Book. This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API. Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices. Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesWho This Book Is ForThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.What You Will Learn. Work with Swapchain to present images on screen. Create, submit, and synchronize operations processed by the hardware. Create buffers and images, manage their memory, and upload data to them from CPU. Explore descriptor sets and set up an interface between application and shaders. Organize drawing operations into a set of render passes and subpasses. Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations.Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques.Write shaders in GLSL and convert them into SPIR-V assemblies.Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksIn DetailVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.Style and approachThis recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API.

  • Idioma: Inglés

    Editorial: Packt Publishing, Birmingham, 2023

    1786468158 / 9781786468154

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    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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    Condición: Nuevo

    EUR 47,20

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 44,74

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    Cantidad disponible: 15 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    EUR 70,32

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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 700.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    EUR 73,43

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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 700.

  • Idioma: Inglés

    Editorial: Packt Publishing Limited, 2017

    1786468158 / 9781786468154

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    Condición: Nuevo

    EUR 60,73

    Envío por EUR 26,53 
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    Cantidad disponible: Más de 20 disponibles

    Paperback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 1205.

  • Idioma: Inglés

    Editorial: Packt Publishing, Birmingham, 2023

    1786468158 / 9781786468154

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    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

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    EUR 49,72

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    Paperback. Condición: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

  • Idioma: Inglés

    Editorial: Packt Publishing, Birmingham, 2023

    1786468158 / 9781786468154

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    Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    EUR 71,19

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    Paperback. Condición: new. Paperback. Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API * Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices * Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques Who This Book Is For This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful. What You Will Learn * Work with Swapchain to present images on screen * Create, submit, and synchronize operations processed by the hardware * Create buffers and images, manage their memory, and upload data to them from CPU * Explore descriptor sets and set up an interface between application and shaders * Organize drawing operations into a set of render passes and subpasses * Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations * Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques * Write shaders in GLSL and convert them into SPIR-V assemblies * Find out about and implement a collection of popular, advanced rendering techniques found in games and benchmarks In Detail Vulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster. This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications. By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms. Style and approach This recipe-based guide will empower you to implement modern graphic programming techniques and help gain a solid understanding of the new Vulkan API. Vulkan is a next-generation graphics API with cross-platform capabilities, low overhead, and high performance, allowing developers much more control over the hardware. This recipe-based book starts creating instances in Vulkan and gradually takes you through the advanced rendering techniques implemented with the Vulkan API. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 55,42

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    Kartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. &Uumlber den AutorrnrnPawel Lapinski is a graphics software engineer at Intel Corporation. His professional career started 10 years ago when he and his friends were hired to develop a 3D training/simulation application using C++, OpenGL, and Cg.

  • Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 76,38

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    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Work through recipes to unlock the full potential of the next generation graphics API-VulkanKey FeaturesThis book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan APILearn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devicesGet an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniquesBook DescriptionVulkan is the next generation graphics API released by the Khronos group. It is expected to be the successor to OpenGL and OpenGL ES, which it shares some similarities with such as its cross-platform capabilities, programmed pipeline stages, or nomenclature. Vulkan is a low-level API that gives developers much more control over the hardware, but also adds new responsibilities such as explicit memory and resources management. With it, though, Vulkan is expected to be much faster.This book is your guide to understanding Vulkan through a series of recipes. We start off by teaching you how to create instances in Vulkan and choose the device on which operations will be performed. You will then explore more complex topics such as command buffers, resources and memory management, pipelines, GLSL shaders, render passes, and more. Gradually, the book moves on to teach you advanced rendering techniques, how to draw 3D scenes, and how to improve the performance of your applications.By the end of the book, you will be familiar with the latest advanced techniques implemented with the Vulkan API, which can be used on a wide range of platforms.What you will learnWork with Swapchain to present images on screenCreate, submit, and synchronize operations processed by the hardwareCreate buffers and images, manage their memory, and upload data to them from CPUExplore descriptor sets and set up an interface between application and shadersOrganize drawing operations into a set of render passes and subpassesPrepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculationsImplement geometry projection and tessellation, texturing, lighting, and post-processing techniquesWrite shaders in GLSL and convert them into SPIR-V assembliesFind out about and implement a collection of popular, advanced rendering techniques found in games and benchmarksWho this book is forThis book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.

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    Idioma: Inglés

    Editorial: Packt Publishing, 2017

    1786468158 / 9781786468154

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 57,50

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    Taschenbuch. Condición: Neu. Vulkan Cookbook | Work through recipes to unlock the full potential of the next generation graphics API-Vulkan | Pawel Lapinski | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Packt Publishing | EAN 9781786468154 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.