EUR 47,96
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
EUR 47,96
Cantidad disponible: 8 disponibles
Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Idioma: Inglés
Publicado por Springer Berlin / Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 48,86
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. 2008th Edition. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
EUR 51,13
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
EUR 51,69
Cantidad disponible: 5 disponibles
Añadir al carritoCondición: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Idioma: Inglés
Año de publicación: 2007
Librería: Simon Lewis Transport Books, Coleford, GLOS, Reino Unido
EUR 17,86
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. Subtitled "Overview of 150+ models with detailed specifications c.600 b&w photo. 100+ vehicle point checklist included." Very well laid out and useable reference work to the most familiar classic and kit cars. 184 large pages, as-new condition book with printed coverboards.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 64,60
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: TEXTBOOKNOOK, Knoxville, TN, Estados Unidos de America
EUR 82,36
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. Brand New Text!!! Never Been Used!!! This text is totally clean with no writing at all!!!
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 114,49
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 114,49
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 129,30
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
EUR 29,90
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | We share our modern world with bots ¿ chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level ¿ bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human¿computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2010
ISBN 10: 3642093469 ISBN 13: 9783642093463
Librería: moluna, Greven, Alemania
EUR 92,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Librería: moluna, Greven, Alemania
EUR 92,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoGebunden. Condición: New.
EUR 145,35
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. xii + 352.
EUR 147,15
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 330.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2014
ISBN 10: 3642445950 ISBN 13: 9783642445958
Librería: Revaluation Books, Exeter, Reino Unido
EUR 152,81
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 2012 edition. 328 pages. 8.75x6.00x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2012
ISBN 10: 3642323227 ISBN 13: 9783642323225
Librería: Revaluation Books, Exeter, Reino Unido
EUR 154,84
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 2012 edition. 328 pages. 9.00x6.00x0.80 inches. In Stock.
EUR 95,15
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Design by Evolution | Advances in Evolutionary Design | Philip F. Hingston (u. a.) | Taschenbuch | Natural Computing Series | xii | Englisch | 2010 | Springer | EAN 9783642093463 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
EUR 95,15
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Believable Bots | Can Computers Play Like People? | Philip Hingston | Taschenbuch | x | Englisch | 2014 | Springer | EAN 9783642445958 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Springer, Springer Spektrum, 2010
ISBN 10: 3642093469 ISBN 13: 9783642093463
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evolution is Nature's design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and 'intelligent design' in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2014
ISBN 10: 3642445950 ISBN 13: 9783642445958
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent Does it have emotions Is it conscious The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human-computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2008
ISBN 10: 3540741097 ISBN 13: 9783540741091
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Evolution is Nature's design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and 'intelligent design' in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, Springer Berlin Heidelberg, 2012
ISBN 10: 3642323227 ISBN 13: 9783642323225
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 106,99
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human.The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent Does it have emotions Is it conscious The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human-computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products.The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. K, 2008
ISBN 10: 3642093469 ISBN 13: 9783642093463
Librería: Revaluation Books, Exeter, Reino Unido
EUR 161,44
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 352 pages. 9.00x6.00x0.86 inches. In Stock.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 164,33
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 181,00
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Like New. Like New. book.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 86,24
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.