Hansson artur (16 resultados)

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Librería: BMV Bloor, Toronto, ON, CanadaBMV Bloor
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EUR 13,83
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Condición: Very Good. Used - Very Good.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 48,18
Envío por EUR 2,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de AmericaGreatBookPrices
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 51,24
Envío por EUR 2,36Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 55,31
Envío por EUR 2,68Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 61,29
Gastos de envío gratisSe envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Digital. Condición: New. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.Key FeaturesDevelop a complete game throughout the bookLearn how to use modern C++11 style to create a full featured game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLYou can find the updated code files hereBook DescriptionGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learnLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetWho this book is f.…

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Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 63,01
Envío por EUR 3,57Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. pp. 296 Index.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 54,12
Envío por EUR 17,91Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New.

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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 60,50
Envío por EUR 13,48Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. In English.

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Librería: GreatBookPricesUK, Woodford Green, Reino UnidoGreatBookPricesUK
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Como Nuevo
EUR 58,54
Envío por EUR 17,91Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: As New. Unread book in perfect condition.

Idioma: Inglés
Editorial: Royal Agricultural College of Sweden Uppsala, 1962
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Librería: ralfs-buecherkiste, Herzfelde, MOL, Alemaniaralfs-buecherkiste
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,00
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Añadir al carritoHeft 23x15. Condición: Gut. 19 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005248 Sprache: Englisch Gewicht in Gramm: 50.

Idioma: Inglés
Editorial: Royal Agricultural College of Sweden Uppsala, 1961
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Librería: ralfs-buecherkiste, Herzfelde, MOL, Alemaniaralfs-buecherkiste
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,00
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Añadir al carritoHeft 23x15. Condición: Gut. 10 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005246 Sprache: Englisch Gewicht in Gramm: 50.

Idioma: Inglés
Editorial: Royal Agricultural College of Sweden Uppsala, 1961
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Librería: ralfs-buecherkiste, Herzfelde, MOL, Alemaniaralfs-buecherkiste
Contactar con el vendedorVendedor de 5 estrellasCondición: Usado - Bueno
EUR 5,00
Envío por EUR 105,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Añadir al carritoHeft 23x15. Condición: Gut. 10 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005247 Sprache: Englisch Gewicht in Gramm: 50.

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Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 58,93
Envío por EUR 77,63Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Digital. Condición: New. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.Key FeaturesDevelop a complete game throughout the bookLearn how to use modern C++11 style to create a full featured game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLYou can find the updated code files hereBook DescriptionGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learnLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetWho this book is f.…

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Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 61,09
Envío por EUR 7,76Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand pp. 296 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
Contactar con el vendedorVendedor de 4 estrellasCondición: Nuevo
EUR 61,16
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND pp. 296.

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Librería: moluna, Greven, Alemaniamoluna
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 61,18
Envío por EUR 48,99Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextNA.