Sfml Game Development

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9781849696845: Sfml Game Development
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SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

Biografía del autor:

Jan Haller is a Master's degree student of Electrical Engineering and Information Technology. In his free time, he occasionally develops games in C++. He is also interested in the creation of graphics and 3D models. In 2008, Jan stumbled upon SFML. Since then, he has used the library for many of his works. One of his bigger projects was a 2D Jump'n'Run game, where the character has to find its way through different levels, defeating enemies and collecting various items. During the years, Jan has actively participated in the SFML community, getting a lot of insights into the development of SFML 2. He has also written a C++ library called Thor, which extends SFML by ready-to-use features such as particle systems or animations. Henrik Vogelius Hansson has always been in love with both games and programming. He started his education fairly early and continued on into the indie scene with Defrost Games and their game Project Temporality. The next company that hired him was Paradox Development Studio where he got to work on titles such as Crusader Kings 2. Beside the game companies, Henrik has also been very active in the SFML community and has even provided a binding for Ruby called rbSFML. Artur Moreira is a game development enthusiast who ultimately aims to start a new game development company in his home country. He has been programming games and game-related software for over 4 years. Most of the effort in that time was put in creating an open source game-making library with lots of flexibility and portability. The library is called Nephilim and is known for supporting all major desktop and mobile operating systems, making game development fully crossplatform and fast. Alongside this big project, he keeps making his own prototypes and games for educational and commercial purposes. Aside from the programming, he also puts some focus in creative areas such as 3D modeling, digital painting, and music composing.

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Artur Moreira, Jan Haller, Henrik Vogelius Hansson
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Descripción Packt Publishing Limited, United Kingdom, 2013. Paperback. Condición: New. Language: English . Brand New Book ***** Print on Demand *****.SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0. SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required. Nº de ref. del artículo: AAV9781849696845

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Descripción Packt Publishing Limited, United Kingdom, 2013. Paperback. Condición: New. Language: English . Brand New Book ***** Print on Demand *****. SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0. SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required. Nº de ref. del artículo: AAV9781849696845

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Descripción Packt Publishing 6/1/2013, 2013. Paperback or Softback. Condición: New. Sfml Game Development. Book. Nº de ref. del artículo: BBS-9781849696845

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Descripción Packt Publishing Limited, United Kingdom, 2013. Paperback. Condición: New. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0. SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required. Nº de ref. del artículo: LIE9781849696845

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Descripción Packt Publishing. Paperback. Condición: New. 296 pages. Dimensions: 9.2in. x 7.5in. x 0.9in.Learn how to use SFML 2. 0 to develop your own feature-packed game Overview Develop a complete game throughout the book Learn how to use modern C styles to create a fully optimized game and support for all major operating systems Fully network your game for awesome multiplayer action Step-by-step guide to developing your game using C and SFML In Detail Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface. If you are a C programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here. Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2. 0. By the end, youll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more. SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, youll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops. SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, were also covering network programming to the extent where youll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot em-up game! You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game. What you will learn from this book Learn the basics of SFML and render an airplane to the screen. Create a game world to play in using entities and handle input from the player Make your game richer with support menus, settings, and other states Implement the foundation for a GUI library Populate the world with enemies and let them interact Load resources like textures from the hard drive and learn about resource management Animate the game object, build a particle system and look behind the scenes of rendering Add music and sound effects to your game to create an immersive gaming experience Implement multiplayer over a network to indulge in gameplay over the Internet Approach SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2. 0 This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Paperback. Nº de ref. del artículo: 9781849696845

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