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ISBN 10: 1681737523 ISBN 13: 9781681737522
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Añadir al carritoTaschenbuch. Condición: Neu. Affordance Theory in Game Design | A Guide Toward Understanding Players | Hamna Aslam (u. a.) | Taschenbuch | Synthesis Lectures on Games and Computational Intelligence | xiv | Englisch | 2020 | Springer | EAN 9783031009952 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Idioma: Inglés
Publicado por Springer International Publishing, 2020
ISBN 10: 3031009959 ISBN 13: 9783031009952
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Hamna Aslam received a B.Sc. (Hons.) in Computer Engineering from Bahauddin Zakariya University. She received an M.Sc. in Computer Engineering from the University of Engineering and Technology, Lahore, Pakistan. Presently, she is a Ph.D. student as well as .
Idioma: Inglés
Publicado por Springer, Springer Mär 2020, 2020
ISBN 10: 3031009959 ISBN 13: 9783031009952
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer.Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback.This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 112 pp. Englisch.