Fitzpatrick kelly ann (34 resultados)

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Paperback. Condición: New. The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval f…airs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval. This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, AlemaniaRheinberg-Buch Andreas Meier eK
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Taschenbuch. Condición: Neu. Neuware -The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones,… medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture. 244 pp. Englisch.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condición: Neu. Neuware -The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones,… medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture. 244 pp. Englisch.

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Paperback. Condición: Brand New. 244 pages. 5.43x0.52x8.50 inches. In Stock.

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Librería: Wegmann1855, Zwiesel, AlemaniaWegmann1855
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Taschenbuch. Condición: Neu. Neuware -The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones,… medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Condición: New.

Ireland in poetry : with paintings, drawings, photographs, and other works of art
Sullivan, Charles,; 1933- ; Margaret Blythe Rennolds, Carol Ann Robson, John K. Crowley, Uta Hoffmann, Maxwell Silverman, Charles Sullivan[Brian Ballard, Thomas Bridgeford, James Henry Brocas, Seaan Mac William Burke, Frederick Burton, Harry Clarke, Pat Connor, Barrie Cooke, Anton Corbijn, Lillian Lucy Davidson, Wilfred de Glehn, Albrecht Durer, Owen D. Edwards, Conor Fallon, Richard Fitzgerald, E. Fitzpatrick, Nathaniel Grogan, Patrick Harris, Paul Henry, David Hone, A. B. Houghton, Mainie Jellett, Augustus John, Thomas Alfred Jones, John Kelly, James Latham, John Lavery, Thomas Lawrence, Louis le Brocquy, S. J. McCormack, Edward McGuire, Daniel Maclise, F. E. McWilliam, Casimir de Markievicz, Evelyn Montague, Jane Morgan, W B Yeats
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Librería: Joseph Valles - Books, Stockbridge, GA, Estados Unidos de AmericaJoseph Valles - Books
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Hardcover. Condición: Fine. Estado de la sobrecubierta: Fine. 208 p. : ill. (some col.) ; 29 cm. ; ISBN: 0810934531; 9780810934535; National Library: BA22665918 LCCN: 90-205 ; LC: PR8851; Dewey: 821.008/032415 ; OCLC: 21118559 ; Dewey: 821.008 ; includes the artworks of Brian Ballard, Thomas Bridgeford, James Henry Brocas, Seaan… Mac William Burke, Frederick Burton, Harry Clarke, Pat Connor, Barrie Cooke, Anton Corbijn, Lillian Lucy Davidson, Wilfred de Glehn, Albrecht Durer, Owen D. Edwards, Conor Fallon, Richard Fitzgerald, E. Fitzpatrick, Nathaniel Grogan, Patrick Harris, Paul Henry, David Hone, A. B. Houghton, Mainie Jellett, Augustus John, Thomas Alfred Jones, John Kelly, James Latham, John Lavery, Thomas Lawrence, Louis le Brocquy, S. J. McCormack, Edward McGuire, Daniel Maclise, F. E. McWilliam, CAsimir de Markievicz, Evelyn Montague, Jane Morgan, Peter David Morgan, Robin Morrison, Robert Motherwell, George Mott, Richard T. Moynan, James Nachtwey, Roderic O'Conor, William Orpen, Walter Osborne, Marin Parr, Nano Reid, Marjorie Robinson, Norman Rockwell, Kathleen Jo Ryan, Patrick Scott, John Sloan, John Speed, Patrick Touhy, Rod Tuach, Jill Uris, Joan Walsh-Smith, Samuel Waugh, Francis Wheatley, James Worsdale, Jan Wyck, Jack B. Yeats, John Butler Yeats ; poets include AE (George Russell); W H Auden, Samuel Beckett, Eavan Boland, George Buchanan, Robert Burns, Ciaran Carson, Austin Clarke, Sigerson Clifford, Shirley Graves Cochrane, Brian Coffey, Padraic Colum, Thomas Davis, Gerald Dawe, Seamus Deane, Aubrey De Vere, Denis Devlin, Charles Donnelly, Edward Dowden, Padraic Fallon, Father Prout, Samuel Ferguson, Padraic Fiacc, Oliver Goldsmith, Alfred Percival Graves, Natalie Hardwick, Michael Harnett, Daniel Hayes, Seamus Heaney, John Hewitt, John Hogan, Ted Hughes, John Kells Ingram, Robinson Jeffers, James Joyce, Patrick Kavanaugh, Michael Longley, Louis MacNeicce, Derek Mahon, John Montague, Frank O'Connor, Jane Wilde, W B Yeats ; FINE/FINE. Profusely Illustrated (ilustrador). Book.

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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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Taschenbuch. Condición: Neu. Neuware -The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones,… medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 244 pp. Englisch.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
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Taschenbuch. Condición: Neu. Neuware - The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones…, medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Taschenbuch. Condición: Neu. Neomedievalism, Popular Culture, and the Academy | From Tolkien to Game of Thrones | Kelly Ann Fitzpatrick | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2026 | Boydell & Brewer Ltd. | EAN 9781843847786 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[…at]libri[dot]de | Anbieter: preigu.

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Paperback. Condición: New. The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval f…airs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval. This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA
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Hardback. Condición: New. The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval fa…irs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval. This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Hardback. Condición: New. The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval fa…irs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval. This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.

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Librería: Books-by-Floh, Paderborn, AlemaniaBooks-by-Floh
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Taschenbuch. Condición: Neu. Neuware -The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones,… medieval fairs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term 'neomedievalism', a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval.This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture. 244 pp. Englisch.

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Hardback. Condición: New. The medieval in the modern world is here explored in a variety of media, from film and book to gaming.Medievalism - the ways in which post-medieval societies perceive, interpret, reimagine, or appropriate the Middle Ages - permeates popular culture. From Disney princesses to Game of Thrones, medieval fa…irs to World of Warcraft, contemporary culture keeps finding new ways to reinvent and repackage the period. Medievalism itself, then, continues to evolve while it is also subject to technological advances, prominent invocations in political discourse, and the changing priorities of the academy. This has led some scholars to adopt the term "neomedievalism", a concept originating in part from the work of the late Umberto Eco, which calls for new avenues of inquiry into the ways we think about the medieval. This book examines recent evolutions of (neo)medievalism across multiple media, from Tolkien's Lord of the Rings to the film Beowulf and medieval gaming. These evolutions can take the form of what one might consider to be pop culture objects of critique (art, commodity, amusement park, video game) or academic tools of critique (monographs, articles, lectures, university seminars). It is by reconciling these seemingly disparate forms that we can better understand the continual, interconnected, and often politicized reinvention of the Middle Ages in both popular and academic culture.