Librería: Zoom Books East, Glendale Heights, IL, Estados Unidos de America
EUR 15,65
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 13,87
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 17,41
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 17,33
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Goodwill Southern California, Los Angeles, CA, Estados Unidos de America
EUR 22,06
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. Paperback Book.
EUR 21,24
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Includes CD. This book is in very good condition; no remainder marks. It does have some cover shelfwear and corner wear. Inside pages are clean. ; Game Development Series; 7.25 X 1 X 9 inches; 512 pages.
Librería: Book_Mob, Santa Clarita, CA, Estados Unidos de America
EUR 20,61
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Fair. Highlighting and/or writing on some pages. Some wear on the corners. Ships same day in most cases!Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Sunshine State Books, Lithia, FL, Estados Unidos de America
EUR 24,83
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Very Good. Paperback--excellent condition.
Librería: HPB-Diamond, Dallas, TX, Estados Unidos de America
EUR 31,03
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: SHIMEDIA, Brooklyn, NY, Estados Unidos de America
EUR 58,53
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. Satisfaction Guaranteed or your money back.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 79,29
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: New. In shrink wrap. Looks like an interesting title!
EUR 97,66
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. New Copy. Customer Service Guaranteed.
Idioma: Inglés
Publicado por Cengage Learning, Inc, Hingham, 2006
ISBN 10: 1584504501 ISBN 13: 9781584504504
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 121,42
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 113,10
Cantidad disponible: 2 disponibles
Añadir al carritoUNK. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Cengage Learning, Inc, Hingham, 2006
ISBN 10: 1584504501 ISBN 13: 9781584504504
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 185,66
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world! With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. This volume includes a section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 221,08
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. New Copy. Customer Service Guaranteed.