Librería: More Than Words, Waltham, MA, Estados Unidos de America
EUR 7,07
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Añadir al carritoCondición: Good. . Former Library book. All orders guaranteed and ship within 24 hours. Before placing your order for please contact us for confirmation on the book's binding. Check out our other listings to add to your order for discounted shipping.
Librería: HPB-Diamond, Dallas, TX, Estados Unidos de America
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Añadir al carritopaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 11,77
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Añadir al carritopaperback. Condición: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 11,78
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Añadir al carritopaperback. Condición: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 23,69
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Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 26,01
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 23,97
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: INDOO, Avenel, NJ, Estados Unidos de America
EUR 26,29
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Añadir al carritoCondición: As New. Unread copy in mint condition.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 29,25
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Añadir al carritoPaperback. Condición: new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 29,33
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Añadir al carritoPaperback. Condición: New.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 24,29
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 31,05
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 27,42
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Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 27,25
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 38,72
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2017. Paperback. . . . . .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 31,83
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 42,31
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Añadir al carritoPaperback. Condición: Brand New. 216 pages. 9.25x7.00x0.50 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 46,70
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Añadir al carritoCondición: New. 2017. Paperback. . . . . . Books ship from the US and Ireland.
EUR 31,84
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Añadir al carritoPaperback. Condición: New.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2017
ISBN 10: 0262534304 ISBN 13: 9780262534307
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 55,12
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Learning programming with one of "the coolest applications around"- algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis.This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe.Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment-a search strategy, data structure, or mathematical fact-and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle.Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors. Learning programming with one of the coolest applications around: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 39,32
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Añadir al carritoKartoniert / Broschiert. Condición: New. Srini Devadas is Webster Professor of Electrical Engineering and Computer Science at MIT and a MacVicar Fellow.Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to .
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 79,47
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 31,84
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Añadir al carritoPaperback. Condición: New.