Librería: Books Liquidation, Sacramento, CA, Estados Unidos de America
EUR 39,56
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Acceptable.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,75
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 53,57
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 56,12
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 57,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. A quick and comprehensive tutorial book for media designers to jump-start interactive multimedia production with computer graphics, digital audio, digital video, and interactivity, using the Pure Data graphical programming environment. An introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 52,11
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 63,82
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided.Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapters topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices.This book is intended for any developer ofartistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processings easy integration into the Java programming environment. What You'll LearnMake use of OpenCV, the open source library for computer vision in the Processing environmentCapture live video streams and examine them frame-by-frame for objects in motionRecognize shapes and objects through techniques of detecting lines, edges, corners, and moreTransform images by scaling, translating, rotating, and additionally through various distortion effectsApply techniques such as background subtraction to isolate motion of objects in live video streamsDetect and track human faces and other objects by matching feature points in different images or video framesWho This Book Is ForMedia artists, designers, and creative coders Tagline: Teaching your computer to see Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 65,26
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure DataKey FeaturesCarefully organized topics for interactive multimedia professional practiceDetailed reference to a large collection of resources in the open source communities to enhance the Pure Data softwareVisual explanation and step-by-step tutorials with practical and creative multimedia applications Book DescriptionPreparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.What you will learnPrepare computer animations with 2D images, 3D modelling, and geometric transformationProduce imageries with digital image processing techniquesDesign graphical interfaces for audio-visual performanceDevelop motion detection and tracking applicationsGenerate interactive animation with particle systemsSynthesize audio content for interactive applicationsConnect Pure Data applications with external devicesExtend Pure Data with external libraries for advanced interactive applications Who this book is forAn introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
Idioma: Inglés
Publicado por Packt Publishing 2013-07-09, 2013
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: Chiron Media, Wallingford, Reino Unido
EUR 49,68
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 51,49
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 55,86
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 38,12
Cantidad disponible: Más de 20 disponibles
Añadir al carritoKartoniert / Broschiert. Condición: New.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 59,59
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure DataKey FeaturesCarefully organized topics for interactive multimedia professional practiceDetailed reference to a large collection of resources in the open source communities to enhance the Pure Data softwareVisual explanation and step-by-step tutorials with practical and creative multimedia applications Book DescriptionPreparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.What you will learnPrepare computer animations with 2D images, 3D modelling, and geometric transformationProduce imageries with digital image processing techniquesDesign graphical interfaces for audio-visual performanceDevelop motion detection and tracking applicationsGenerate interactive animation with particle systemsSynthesize audio content for interactive applicationsConnect Pure Data applications with external devicesExtend Pure Data with external libraries for advanced interactive applications Who this book is forAn introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
Librería: preigu, Osnabrück, Alemania
EUR 48,30
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Pro Processing for Images and Computer Vision with Opencv | Solutions for Media Artists and Creative Coders | Bryan Wc Chung | Taschenbuch | xv | Englisch | 2017 | Apress | EAN 9781484227749 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2023
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: Rarewaves.com UK, London, Reino Unido
EUR 60,78
Cantidad disponible: Más de 20 disponibles
Añadir al carritoDigital. Condición: New. A comprehensive guide for digital artists for creating rich interactive multimedia applications using Pure DataKey FeaturesCarefully organized topics for interactive multimedia professional practiceDetailed reference to a large collection of resources in the open source communities to enhance the Pure Data softwareVisual explanation and step-by-step tutorials with practical and creative multimedia applications Book DescriptionPreparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.What you will learnPrepare computer animations with 2D images, 3D modelling, and geometric transformationProduce imageries with digital image processing techniquesDesign graphical interfaces for audio-visual performanceDevelop motion detection and tracking applicationsGenerate interactive animation with particle systemsSynthesize audio content for interactive applicationsConnect Pure Data applications with external devicesExtend Pure Data with external libraries for advanced interactive applications Who this book is forAn introductory book on multimedia programming for media artists/designers who like to work on interactivity in their projects, digital art/design students who like to learn the first multimedia programming technique, and audio-visual performers who like to customize their performance sets.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 109,77
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Librería: Books-by-Floh, Paderborn, Alemania
EUR 53,94
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided. 293 pp. Englisch.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 40,65
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided.Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter's topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices.This book is intended for any developer ofartistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing's easy integration into the Java programming environment. What You'll LearnMake use of OpenCV, the open source library for computer vision in the Processing environmentCapture live video streams and examine them frame-by-frame for objects in motionRecognize shapes and objects through techniques of detecting lines, edges, corners, and moreTransform images by scaling, translating, rotating, and additionally through various distortion effectsApply techniques such as background subtraction to isolate motion of objects in live video streamsDetect and track human faces and other objects by matching feature points in different images or video framesWho This Book Is ForMedia artists, designers, and creative coders 293 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 61,74
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 60,38
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 36,62
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2013
ISBN 10: 1782164642 ISBN 13: 9781782164647
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 60,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 46,93
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more. You will manipulate images through creative effects, geometric transformation, blending of multiple images, and so forth. Examples are provided.Pro Processing for Images and Computer Vision with OpenCV is a step-by-step training tool that guides you through a series of worked examples in linear order. Each chapter begins with a basic demonstration, including the code to recreate it on your own system. Then comes a creative challenge by which to engage and develop mastery of the chapter's topic. The book also includes hints and tips relating to visual arts, interaction design, and industrial best practices.This book is intended for any developer ofartistic and otherwise visual applications, such as in augmented reality and digital effects, with a need to manipulate images, and to recognize and manipulate objects within those images. The book is specifically targeted at those making use of the Processing language that is common in artistic fields, and to Java programmers because of Processing's easy integration into the Java programming environment. What You'll LearnMake use of OpenCV, the open source library for computer vision in the Processing environmentCapture live video streams and examine them frame-by-frame for objects in motionRecognize shapes and objects through techniques of detecting lines, edges, corners, and moreTransform images by scaling, translating, rotating, and additionally through various distortion effectsApply techniques such as background subtraction to isolate motion of objects in live video streamsDetect and track human faces and other objects by matching feature points in different images or video framesWho This Book Is ForMedia artists, designers, and creative coders.