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  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Chiron Media, Wallingford, Reino UnidoChiron Media

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    Condición: Nuevo

    EUR 39,34

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    Cantidad disponible: 1 disponibles

    paperback. Condición: New. Brand new book, sourced directly from publisher. Dispatch time is 3-4 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Idioma: Inglés

    Editorial: APress, US, 2022

    1484289099 / 9781484289099

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    Librería: Rarewaves.com USA, London, LONDO, Reino UnidoRarewaves.com USA

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    Condición: Nuevo

    EUR 45,90

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    Paperback. Condición: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289110 / 9781484289112

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    Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks

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    Condición: Usado - Bueno

    EUR 43,07

    Envío por EUR 8,97 
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    Cantidad disponible: 1 disponibles

    paperback. Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Idioma: Inglés

    Editorial: APress, 2022

    1484289099 / 9781484289099

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    Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE

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    Condición: Nuevo

    EUR 33,20

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    Cantidad disponible: 1 disponibles

    Paperback / softback. Condición: New. New copy - Usually dispatched within 2 working days.

  • Idioma: Inglés

    Editorial: Apress, 2023

    1484289110 / 9781484289112

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    Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections

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    Condición: Nuevo

    EUR 48,72

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. In English.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 75,33

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    Cantidad disponible: 4 disponibles

    Condición: New. 1st ed. edition NO-PA16APR2015-KAP.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Revaluation Books, Exeter, Reino UnidoRevaluation Books

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    Condición: Nuevo

    EUR 70,19

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    Cantidad disponible: 1 disponibles

    Paperback. Condición: Brand New. 401 pages. 9.25x6.10x1.02 inches. In Stock.

  • Idioma: Inglés

    Editorial: APress, US, 2022

    1484289099 / 9781484289099

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    Librería: Rarewaves.com UK, London, Reino UnidoRarewaves.com UK

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    Condición: Nuevo

    EUR 33,19

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    Paperback. Condición: New. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a  competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 45,95

    Envío por EUR 70,00 
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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Game Backend Development | With Microsoft Azure and PlayFab | Balint Bors | Taschenbuch | xxiii | Englisch | 2022 | Apress | EAN 9781484289099 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Usado - Bueno

    EUR 20,69

    Envío por EUR 105,00 
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    Cantidad disponible: 1 disponibles

    Condición: Gut. Zustand: Gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players¿ behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

    • Tapa blanda

    Librería: Buchpark, Trebbin, AlemaniaBuchpark

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    Condición: Usado - Excelente

    EUR 21,33

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    Cantidad disponible: Más de 20 disponibles

    Condición: Sehr gut. Zustand: Sehr gut | Seiten: 404 | Sprache: Englisch | Produktart: Bücher | Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab. Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach. After reading this book, you will have a solid grasp of key game backend services and know how to implement them. What You Will Learn Understand core concepts around game backend development Use the PlayFab API to implement backend features Build game backend infrastructure using Microsoft Azure cloud (architecture and implementation) Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilities Reuse source code to enable backend capability in your own games Discover different ways for authenticating players Implement a multiplayer game in Unity with the help of mirror networking Create a matchmaker to bring together players for an online game session Establish leaderboards to reinforce player competition Build a virtual economy and monetize your game Set up game analytics and gain insight into players¿ behavior Let players communicate with each other by taking advantageof cognitive services Learn how to implement server-side custom game backend logic Who This Book Is For Game developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condición: Nuevo

    EUR 39,22

    Envío por EUR 6,80 
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    Cantidad disponible: Más de 20 disponibles

    Condición: new. Questo è un articolo print on demand.

  • Idioma: Inglés

    Editorial: Springer Nature B.V., 2022

    1484289110 / 9781484289112

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

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    Condición: Nuevo

    EUR 53,21

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Springer Nature B.V., 2022

    1484289110 / 9781484289112

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    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

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    Condición: Nuevo

    EUR 49,17

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    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Apress Dez 2022, 2022

    1484289099 / 9781484289099

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 48,14

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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain. 404 pp. Englisch.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

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    Condición: Nuevo

    EUR 72,57

    Envío por EUR 7,58 
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    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

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    Condición: Nuevo

    EUR 73,37

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND.

  • Idioma: Inglés

    Editorial: Springer, Berlin|Apress, 2022

    1484289099 / 9781484289099

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 40,39

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBa.

  • Idioma: Inglés

    Editorial: Apress, 2022

    1484289099 / 9781484289099

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 71,46

    Envío por EUR 30,50 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games. This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.

  • Idioma: Inglés

    Editorial: Apress, Apress Dez 2022, 2022

    1484289099 / 9781484289099

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

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    Condición: Nuevo

    EUR 48,14

    Envío por EUR 60,00 
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    Cantidad disponible: 1 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Up your game developer skills by learning game backend development with Microsoft Azure and PlayFab.Robust backend infrastructure support is essential for all modern games. Implementing game backend features became easier with the emergence of GBaaS (Game Backend-as-a-Service) providers and the advance of the cloud. Multiplayer gaming, leaderboards, game analytics, and virtual economies are all backed by cloud services.As a game developer, understanding core game backend features and implementation techniques is an important addition to your game developer skill set. Understanding game backend development will not only give you a competitive advantage, it will also eventually allow you to create better games.This book will help you get started. It teaches all the core concepts, using downloadable source code, so that you can experiment right away following a learning-by-doing approach.After reading this book, you will have a solid grasp of key game backend services and know how to implement them.What You Will LearnUnderstand core concepts around game backend developmentUse the PlayFab API to implement backend featuresBuild game backend infrastructure using Microsoft Azure cloud (architecture and implementation)Contrast the traditional Azure cloud- and PlayFab (GBaaS)-based implementations of game backend capabilitiesReuse source code to enable backend capability in your own gamesDiscover different ways for authenticating playersImplement a multiplayer game in Unity with the help of mirror networkingCreate a matchmaker to bring together players for an online game sessionEstablish leaderboards to reinforce player competitionBuild a virtual economy and monetize your gameSet up game analytics and gain insight into players' behaviorLet players communicate with each other by taking advantageof cognitive servicesLearn how to implement server-side custom game backend logicWho This Book Is ForGame developers who may be skilled in game development, but who possess little to no skills in GBaaS and cloud computing. This book is also for professionals working in the cloud solutions space who want to learn about the specific challenges of the gaming domain.Libri GmbH, Europaallee 1, 36244 Bad Hersfeld 404 pp. Englisch.