Ananda maiti (17 resultados)

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 73,92
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Condición: New.

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Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
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EUR 82,03
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Condición: New.

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Librería: Books Puddle, New York, NY, Estados Unidos de AmericaBooks Puddle
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EUR 143,70
Envío por EUR 3,49Se envía dentro de Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 73,58
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HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 68,12
Envío por EUR 5,82Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
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EUR 82,02
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Hardcover. Condición: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems… that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
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EUR 82,15
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
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EUR 75,51
Envío por EUR 6,81Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
HRD. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 89,61
Envío por EUR 32,38Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. This edited collection brings together contemporary research capturing the rapid transformation of educational technology in the era of artificial intelligence, immersive learning, and large-scale digital platforms. The chapters show that EdTech has moved beyond merely digitizing teaching ma…terials and delivering content online, increasingly focusing on how learning can be personalized, predicted, supported, and experienced in more intelligent, engaging, and scalable ways. A major theme is the growing role of AI and machine learning in learning and assessment. Chapters explore how learner data can predict performance, identify students at risk, and provide early interventions. Others focus on intelligent tutoring systems, conversational agents, and automated assessment, including using large language models to generate feedback and support self-explanation. These contributions show that AI is reshaping educators' work by providing decision-support, feedback tools, and new forms of interaction. Another theme is game-based and immersive pedagogies to improve motivation and engagement. Chapters on serious games, gamification, and immersive virtual reality demonstrate how learning can occur in interactive environments while highlighting that effective learning depends on careful design aligned with educational goals. The final theme examines education platforms and smart systems, including collaborative environments, e-mentoring, cloud platforms, and sustainable infrastructures supporting integrated learning ecosystems. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
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EUR 84,77
Envío por EUR 42,89Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems… that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Librería: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 100,09
Envío por EUR 32,38Se envía de Australia a Estados Unidos de AmericaCantidad disponible: 1 disponibles
Hardcover. Condición: new. Hardcover. This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how education is moving beyond digitization toward systems… that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Librería: Majestic Books, Hounslow, , Reino UnidoMajestic Books
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EUR 141,75
Envío por EUR 7,54Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. Print on Demand.

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Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios
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EUR 139,96
Envío por EUR 9,95Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 4 disponibles
Condición: New. PRINT ON DEMAND.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 93,06
Envío por EUR 63,78Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited collection brings together contemporary research capturing the rapid transformation of educational technology in the era of artificial intelligence, immersive learning, and large-scale digital platforms. The chapters show that EdTec…h has moved beyond merely digitizing teaching materials and delivering content online, increasingly focusing on how learning can be personalized, predicted, supported, and experienced in more intelligent, engaging, and scalable ways. A major theme is the growing role of AI and machine learning in learning and assessment. Chapters explore how learner data can predict performance, identify students at risk, and provide early interventions. Others focus on intelligent tutoring systems, conversational agents, and automated assessment, including using large language models to generate feedback and support self-explanation. These contributions show that AI is reshaping educators' work by providing decision-support, feedback tools, and new forms of interaction. Another theme is game-based and immersive pedagogies to improve motivation and engagement. Chapters on serious games, gamification, and immersive virtual reality demonstrate how learning can occur in interactive environments while highlighting that effective learning depends on careful design aligned with educational goals. The final theme examines education platforms and smart systems, including collaborative environments, e-mentoring, cloud platforms, and sustainable infrastructures supporting integrated learning ecosystems.

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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 103,29
Envío por EUR 64,63Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Buch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This edited volume brings together curated studies capturing the transformation of educational technology in an era shaped by artificial intelligence, data analytics, creative computing, and platform-based learning. The chapters show how educat…ion is moving beyond digitization toward systems that adapt, analyze, generate, and interact with learners and institutions. A central theme is AI and machine learning. From intelligent tutoring systems and conversational agents to learning analytics and multimodal data, the contributions show how AI personalizes learning, automates feedback, supports creativity, and informs understanding of learner behavior. The chapters also highlight that technology alone does not ensure pedagogical transformation, showing the tension between enhancing traditional practices and redesigning learning. Game-based and creative pedagogies form a second theme. Chapters explore how games, narrative environments, creative platforms, and playful assessment reduce learner anxiety, increase engagement, and support deeper understanding, aiding motivation, assessment, creative production, reflective learning. The volume also addresses platforms and institutions. Chapters on IoT-based practicum environments and generative AI for educational management show how learning connects to industry, data infrastructures, and institutional decision-making. Together, these contributions provide a critical view of contemporary EdTech for researchers, educators, designers and policymakers.

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Librería: preigu, Osnabrück, Alemaniapreigu
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 107,95
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Buch. Condición: Neu. Recent Advances in Computer-Assisted Learning | Buch | Englisch | 2026 | MDPI AG | EAN 9783725872541 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

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Librería: preigu, Osnabrück, Alemaniapreigu
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 125,15
Envío por EUR 70,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 5 disponibles
Buch. Condición: Neu. Smart Learning Environments | Buch | Englisch | 2026 | MDPI AG | EAN 9783725875405 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.