Idioma: Inglés
Publicado por Springer, New York, NY, 2006
ISBN 10: 1852339020 ISBN 13: 9781852339029
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Añadir al carritoHardcover. Condición: New. In shrink wrap. Looks like an interesting title!
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Añadir al carritoTaschenbuch. Condición: Neu. Mathematical and Computer Programming Techniques for Computer Graphics | Peter Comninos | Taschenbuch | xx | Englisch | 2010 | Springer | EAN 9781849969543 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
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Idioma: Inglés
Publicado por Springer London, Springer London, 2010
ISBN 10: 184996954X ISBN 13: 9781849969543
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 168,73
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics - taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.
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EUR 168,73
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics - taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.
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Idioma: Inglés
Publicado por Springer London Okt 2010, 2010
ISBN 10: 184996954X ISBN 13: 9781849969543
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 139,09
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsUses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language) 568 pp. Englisch.
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EUR 137,26
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Añadir al carritoGebunden. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsA good reference book to support implementation workIncludes a simple but effective set of routines, organised as a library, t.
Idioma: Inglés
Publicado por Springer London Nov 2005, 2005
ISBN 10: 1852339020 ISBN 13: 9781852339029
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 160,49
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Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics - taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics. 548 pp. Englisch.
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EUR 167,03
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
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Añadir al carritoKartoniert / Broschiert. Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphicsA good reference book to support implementation workIncludes a simple but effective set of routines, organised as a library, t.
Idioma: Inglés
Publicado por Springer London, Springer London Okt 2010, 2010
ISBN 10: 184996954X ISBN 13: 9781849969543
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 160,49
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics ¿ taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 568 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 223,54
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Añadir al carritoCondición: New. Print on Demand pp. 568 311 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 223,66
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Añadir al carritoCondición: New. PRINT ON DEMAND pp. 568.