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Publicado por Transcript Publishing 1/7/2025, 2025
ISBN 10: 3837671739 ISBN 13: 9783837671735
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Publicado por transcript|transcript Verlag, 2024
ISBN 10: 3837671739 ISBN 13: 9783837671735
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Añadir al carritoPaperback. Condición: new. Paperback. Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre. Researchers and artists from the fields of performing arts as well as digital games explore the multi-layered relationships between live performance and video games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
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Añadir al carritoTaschenbuch. Condición: Neu. Live Performance and Video Games | Inspirations, Appropriations and Mutual Transfers | Réjane Dreifuss (u. a.) | Taschenbuch | Großformatiges Paperback. Klappenbroschur | 268 S. | Englisch | 2024 | transcript | EAN 9783837671735 | Verantwortliche Person für die EU: transcript Verlag, Gero Wierichs, Hermannstr. 26, 33602 Bielefeld, live[at]transcript-verlag[dot]de | Anbieter: preigu.
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Añadir al carritoPaperback. Condición: New. Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or game theatre.