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Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
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Librería: Basi6 International, Irving, TX, Estados Unidos de America
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Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 106,65
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Añadir al carritohardcover. Condición: New. In shrink wrap. Looks like an interesting title!
Librería: Mispah books, Redhill, SURRE, Reino Unido
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: preigu, Osnabrück, Alemania
EUR 140,00
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Añadir al carritoTaschenbuch. Condición: Neu. Life-Like Characters | Tools, Affective Functions, and Applications | Helmut Prendinger (u. a.) | Taschenbuch | Cognitive Technologies | xii | Englisch | 2010 | Springer | EAN 9783642056550 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2010
ISBN 10: 3642056555 ISBN 13: 9783642056550
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 160,49
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, Springer Berlin Heidelberg, 2003
ISBN 10: 3540008675 ISBN 13: 9783540008675
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 160,49
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Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 238,34
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Añadir al carritoPaperback. Condición: Brand New. reprint edition. 488 pages. 9.00x6.00x1.16 inches. In Stock.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 242,52
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 477 pages. 9.25x6.25x1.25 inches. In Stock.
Librería: preigu, Osnabrück, Alemania
EUR 141,20
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Añadir al carritoBuch. Condición: Neu. Life-Like Characters | Tools, Affective Functions, and Applications | Mitsuru Ishizuka (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2003 | Springer-Verlag GmbH | EAN 9783540008675 | Verantwortliche Person für die EU: Springer Heidelberg, Tiergartenstr. 17, 69121 Heidelberg, buchhandel-buch[at]springer[dot]com | Anbieter: preigu Print on Demand.