Iphone advanced projects de mark david (9 resultados)

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Librería: WeBuyBooks, Rossendale, LANCS, Reino UnidoWeBuyBooks
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paperback. Condición: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Iphone Advanced Projects
Mark, David; Bruzenak, Dylan; Bondo, Joachim; Goss, Owen; Honeder, Peter; Kiddy, Ray; Finkelstein, Steve; Harrington, Tom; Saggau, Jonathan; Llopis, Noel; Smith, Ben; Pezzillo, Joe; Pflug, Florian; Smith, Roderick
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Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de AmericaRomtrade Corp.
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EUR 45,48
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Condición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

iPhone Advanced Projects
Mark, David; Bondo, Joachim; Bruzenak, Dylan; Finkelstein, Steve; Goss, Owen; Harrington, Tom; Honeder, Peter; Kiddy, Ray; Llopis, Noel; Pezzillo, Jo
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Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 39,34
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Condición: New. This book presents advanced iPhone development techniques and code. It allows readers to learn by example from 10 of the most successful iPhone developers. Num Pages: 392 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 229 x 182 x 24. Weight in Grams: 666. . 2009. Paperback. . . . .…

iPhone Advanced Projects
Mark, David; Bondo, Joachim; Bruzenak, Dylan; Finkelstein, Steve; Goss, Owen; Harrington, Tom; Honeder, Peter; Kiddy, Ray; Llopis, Noel; Pezzillo, Jo
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Librería: Kennys Bookstore, Olney, MD, Estados Unidos de AmericaKennys Bookstore
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EUR 50,21
Envío por EUR 9,44Se envía dentro de Estados Unidos de AmericaCantidad disponible: 15 disponibles
Condición: New. This book presents advanced iPhone development techniques and code. It allows readers to learn by example from 10 of the most successful iPhone developers. Num Pages: 392 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 229 x 182 x 24. Weight in Grams: 666. . 2009. Paperback. . . . . Books ship from the US and Ireland.…

iPhone Advanced Projects (Books for Professionals by Professionals)
Mark, David; Bruzenak, Dylan; Bondo, Joachim; Goss, Owen; Honeder, Peter; Kiddy, Ray; Finkelstein, Steve; Harrington, Tom; Saggau, Jonathan; Llopis, Noel; Smith, Ben; Pezzillo, Joe; Pflug, Florian; Smith, Roderick
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Librería: Ria Christie Collections, Uxbridge, Reino UnidoRia Christie Collections
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Condición: New. In English.

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Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 36,33
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben 'Panda' Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including 'blocks' and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES. 396 pp. Englisch.…

Idioma: Inglés
Editorial: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
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Librería: THE SAINT BOOKSTORE, Southport, Reino UnidoTHE SAINT BOOKSTORE
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EUR 42,43
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Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

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Librería: moluna, Greven, Alemaniamoluna
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EUR 31,59
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First book covering advanced techniques and best practices for iPhone development Learn by ex.

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Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000
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EUR 36,33
Envío por EUR 60,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 1 disponible
Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.Optimize performance.Streamline your user interface.Do things with your iPhone app that other developers haven't attempted.Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:Ben ¿Pandä Smith, discussing particle systems using OpenGL ESJoachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.Dylan Bruzenak building a data-driven application with SQLite.Ray Kiddy illustrating the full application development life cycle with Core Data.Steve Finkelstein marrying an offline e-mail client to Core Data.Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including ¿blocks¿ and other esoteric techniques.Joe Pezzillo pushing thefrontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps.Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 396 pp. Englisch.…