Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 38,43
Cantidad disponible: 3 disponibles
Añadir al carritohardcover. Condición: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.
Librería: Bellwetherbooks, McKeesport, PA, Estados Unidos de America
EUR 44,95
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Añadir al carritohardcover. Condición: New.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
EUR 45,32
Cantidad disponible: 5 disponibles
Añadir al carritohardcover. Condición: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: Goodbooks Company, Springdale, AR, Estados Unidos de America
EUR 44,95
Cantidad disponible: 18 disponibles
Añadir al carritoCondición: new.
Librería: ChristianBookbag / Beans Books, Inc., Westlake, OH, Estados Unidos de America
EUR 56,87
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Añadir al carritohardcover. Condición: New. New with remainder mark. Buy multiples from our store to save on shipping.
Idioma: Inglés
Publicado por The MIT Press Bookstore, 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 89,85
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. 600.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 96,86
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 96,86
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 97,12
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
EUR 102,46
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Añadir al carritoCondición: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 102,91
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 103,19
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
EUR 105,13
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 105,22
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Añadir al carritoCondición: New.
Librería: SMASS Sellers, IRVING, TX, Estados Unidos de America
EUR 108,03
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Idioma: Inglés
Publicado por The MIT Press Bookstore, 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Librería: Majestic Books, Hounslow, Reino Unido
EUR 105,27
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. pp. 600.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 120,67
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. A comprehensive introduction to the latest research and theory on learning and instruction with computer games.This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.ContributorsRoger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan A comprehensive introduction to the latest research and theory on learning and instruction with computer games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por The MIT Press Bookstore, 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 109,17
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 600.
EUR 111,34
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Añadir al carritoCondición: New.
EUR 130,81
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Añadir al carritoHardback. Condición: New.
EUR 133,19
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GoldBooks, Denver, CO, Estados Unidos de America
EUR 156,10
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. New Copy. Customer Service Guaranteed.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 163,19
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2020. Hardback. . . . . .
Librería: UK BOOKS STORE, London, LONDO, Reino Unido
EUR 168,52
Cantidad disponible: 3 disponibles
Añadir al carritoHardcover. Condición: New. Brand New ! Fast Delivery "International Edition " and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 4-6 Working days .and we do have flat rate for up to 2LB. Extra shipping charges will be requested This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 133,01
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Añadir al carritoHardback. Condición: New.
EUR 172,38
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Brand New. 600 pages. 9.00x7.00x1.18 inches. In Stock.
EUR 197,20
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. 2020. Hardback. . . . . . Books ship from the US and Ireland.
EUR 179,64
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Añadir al carritoHardcover. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
EUR 150,38
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Añadir al carritoHardback. Condición: New.
Idioma: Inglés
Publicado por MIT Press Ltd, Cambridge, Mass., 2020
ISBN 10: 0262043386 ISBN 13: 9780262043380
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 206,78
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. A comprehensive introduction to the latest research and theory on learning and instruction with computer games.This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology.ContributorsRoger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan A comprehensive introduction to the latest research and theory on learning and instruction with computer games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.