Godot game development prototype de trafford george (6 resultados)

Idioma: Inglés
Editorial: Independently Published Jul 2026, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
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Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 47,42
Envío por EUR 35,00Se envía de Alemania a Estados Unidos de AmericaCantidad disponible: 2 disponibles
Taschenbuch. Condición: Neu. Neuware - Have your Godot projects reached the point where every new feature creates another problem Does a simple prototype quickly turn into tangled scripts, fragile scene dependencies, and code that's difficult to debug or expand If you've completed the tutorials but struggle to build games that stay organized as they grow, this book was written for you.Godot 4 Game Development from Prototype to Production bridges the gap between learning the engine and developing games with confidence. Rather than repeating beginner lessons, it focuses on the practical challenges developers face when moving beyond small projects. You'll learn proven techniques for organizing code, designing maintainable systems, writing cleaner GDScript, and creating projects that remain stable as new features are added.Built around real development problems instead of isolated features, this hands-on guide shows you how experienced developers approach architecture, scene organization, communication between systems, debugging, refactoring, and long-term project planning. Every chapter emphasizes practical solutions you can apply immediately, supported by original code examples, before-and-after refactoring walkthroughs, reusable templates, and production-minded best practices.Inside this book, you'll learn how to: - Build clean, scalable project architectures that are easier to maintain.- Write modern, readable, and reliable GDScript using professional coding practices.- Organize scenes for maximum reusability while reducing unnecessary dependencies.- Design modular systems using composition instead of oversized, monolithic scripts.- Use signals, resources, groups, and events effectively to create loosely coupled systems.- Refactor existing projects without introducing new problems.- Debug issues more efficiently and establish workflows that support long-term development.- Prepare your projects for future growth with maintainability and production readiness in mind.Whether you're creating a platformer, action game, RPG, simulation, or another interactive experience, the principles in this book help you build software that is easier to extend, test, and improve. Instead of relying on quick fixes that create technical debt, you'll develop habits that support cleaner code, stronger architecture, and more confident decision-making throughout the development process.If you're ready to stop patching fragile prototypes and start building projects that can grow into polished, production-ready games, Godot 4 Game Development from Prototype to Production is the practical resource you've been looking for.Get your copy today and start building Godot projects that are cleaner, smarter, easier to maintain, and ready to scale.…

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
- Tapa blanda
- Impresión bajo demanda
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 33,08
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Have your Godot projects reached the point where every new feature creates another problem? Does a simple prototype quickly turn into tangled scripts, fragile scene dependencies, and code that's difficult to debug or expand? If you've completed the tutorials but struggle to build games that stay organized as they grow, this book was written for you.Godot 4 Game Development from Prototype to Production bridges the gap between learning the engine and developing games with confidence. Rather than repeating beginner lessons, it focuses on the practical challenges developers face when moving beyond small projects. You'll learn proven techniques for organizing code, designing maintainable systems, writing cleaner GDScript, and creating projects that remain stable as new features are added.Built around real development problems instead of isolated features, this hands-on guide shows you how experienced developers approach architecture, scene organization, communication between systems, debugging, refactoring, and long-term project planning. Every chapter emphasizes practical solutions you can apply immediately, supported by original code examples, before-and-after refactoring walkthroughs, reusable templates, and production-minded best practices.Inside this book, you'll learn how to: Build clean, scalable project architectures that are easier to maintain.Write modern, readable, and reliable GDScript using professional coding practices.Organize scenes for maximum reusability while reducing unnecessary dependencies.Design modular systems using composition instead of oversized, monolithic scripts.Use signals, resources, groups, and events effectively to create loosely coupled systems.Refactor existing projects without introducing new problems.Debug issues more efficiently and establish workflows that support long-term development.Prepare your projects for future growth with maintainability and production readiness in mind.Whether you're creating a platformer, action game, RPG, simulation, or another interactive experience, the principles in this book help you build software that is easier to extend, test, and improve. Instead of relying on quick fixes that create technical debt, you'll develop habits that support cleaner code, stronger architecture, and more confident decision-making throughout the development process.If you're ready to stop patching fragile prototypes and start building projects that can grow into polished, production-ready games, Godot 4 Game Development from Prototype to Production is the practical resource you've been looking for.Get your copy today and start building Godot projects that are cleaner, smarter, easier to maintain, and ready to scale. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
- Tapa blanda
- Impresión bajo demanda
Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 30,33
Envío por EUR 2,68Se envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
Condición: New. Print on Demand.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
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- Impresión bajo demanda
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,00
Gastos de envío gratisSe envía dentro de Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently published, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
- Tapa blanda
- Impresión bajo demanda
Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 30,04
Envío por EUR 6,02Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: Más de 20 disponibles
PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

Idioma: Inglés
Editorial: Independently Published, 2026
Serie: Libro 1 de 4 - Godot 4 Game Engineering in Practice Series
- Tapa blanda
- Impresión bajo demanda
Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail
Contactar con el vendedorVendedor de 5 estrellasCondición: Nuevo
EUR 34,56
Envío por EUR 44,35Se envía de Reino Unido a Estados Unidos de AmericaCantidad disponible: 1 disponible
Paperback. Condición: new. Paperback. Have your Godot projects reached the point where every new feature creates another problem? Does a simple prototype quickly turn into tangled scripts, fragile scene dependencies, and code that's difficult to debug or expand? If you've completed the tutorials but struggle to build games that stay organized as they grow, this book was written for you.Godot 4 Game Development from Prototype to Production bridges the gap between learning the engine and developing games with confidence. Rather than repeating beginner lessons, it focuses on the practical challenges developers face when moving beyond small projects. You'll learn proven techniques for organizing code, designing maintainable systems, writing cleaner GDScript, and creating projects that remain stable as new features are added.Built around real development problems instead of isolated features, this hands-on guide shows you how experienced developers approach architecture, scene organization, communication between systems, debugging, refactoring, and long-term project planning. Every chapter emphasizes practical solutions you can apply immediately, supported by original code examples, before-and-after refactoring walkthroughs, reusable templates, and production-minded best practices.Inside this book, you'll learn how to: Build clean, scalable project architectures that are easier to maintain.Write modern, readable, and reliable GDScript using professional coding practices.Organize scenes for maximum reusability while reducing unnecessary dependencies.Design modular systems using composition instead of oversized, monolithic scripts.Use signals, resources, groups, and events effectively to create loosely coupled systems.Refactor existing projects without introducing new problems.Debug issues more efficiently and establish workflows that support long-term development.Prepare your projects for future growth with maintainability and production readiness in mind.Whether you're creating a platformer, action game, RPG, simulation, or another interactive experience, the principles in this book help you build software that is easier to extend, test, and improve. Instead of relying on quick fixes that create technical debt, you'll develop habits that support cleaner code, stronger architecture, and more confident decision-making throughout the development process.If you're ready to stop patching fragile prototypes and start building projects that can grow into polished, production-ready games, Godot 4 Game Development from Prototype to Production is the practical resource you've been looking for.Get your copy today and start building Godot projects that are cleaner, smarter, easier to maintain, and ready to scale. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…