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General purpose graphics processor units de bing benny (6 resultados)

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  • Idioma: Inglés

    Editorial: Independently Published Jul 2026, 2026

    9798187006304

    • Tapa blanda

    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 30,29

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. Neuware - The central processing unit (CPU) handles all the tasks required for all software on the computer or server to run correctly. A graphics processing unit (GPU), on the other hand, supports the CPU to perform concurrent calculations. A GPU can complete simple and repetitive tasks much faster because it can break the task down into smaller components and finish them in parallel. These cores were initially designed to process images, video game computer graphics, and visual data. General-purpose GPUs (GPGPUs) were adopted to enhance other computational processes, such as transformers and deep learning. More recently, AI is driving GPU tensor cores that achieve significantly higher throughput compared to traditional cores. This book provides a comprehensive overview of GPGPU internals, including its memory structure and optimization, the operation of tensor cores, and the current state-of-the-art technology. It contains programming tips and code in using the NVIDIA CUDA parallel computing platform that allows software developers to use GPGPUs for specific applications. In addition to key examples involving scientific problems, neural networks, image processing, and video coding, the book also covers the graphics pipeline and steps to construct a scene, pipelining of GPU and CPU processes, as well as practical techniques in parallelizing an implementation. About the AuthorBenny Bing has developed 6 video U.S. patents that were licensed to industry and received the National Association of Broadcasters Technology Innovation Award for demonstrations of advanced media technologies. He has conducted many custom video courses for Comcast/NBC, Qualcomm, Motorola, universities, and the IEEE, and has served as an expert witness on cable TV and video streaming. More recently, two of his video books were adopted by the AI company Anthropic as training material. He is a Senior Member of the IEEE and his current research interest is in optimizing media processing.…

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798187006304

    • Tapa blanda
    • Impresión bajo demanda

    Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 18,38

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. The central processing unit (CPU) handles all the tasks required for all software on the computer or server to run correctly. A graphics processing unit (GPU), on the other hand, supports the CPU to perform concurrent calculations. A GPU can complete simple and repetitive tasks much faster because it can break the task down into smaller components and finish them in parallel. These cores were initially designed to process images, video game computer graphics, and visual data. General-purpose GPUs (GPGPUs) were adopted to enhance other computational processes, such as transformers and deep learning. More recently, AI is driving GPU tensor cores that achieve significantly higher throughput compared to traditional cores. This book provides a comprehensive overview of GPGPU internals, including its memory structure and optimization, the operation of tensor cores, and the current state-of-the-art technology. It contains programming tips and code in using the NVIDIA CUDA parallel computing platform that allows software developers to use GPGPUs for specific applications. In addition to key examples involving scientific problems, neural networks, image processing, and video coding, the book also covers the graphics pipeline and steps to construct a scene, pipelining of GPU and CPU processes, as well as practical techniques in parallelizing an implementation. About the AuthorBenny Bing has developed 6 video U.S. patents that were licensed to industry and received the National Association of Broadcasters Technology Innovation Award for demonstrations of advanced media technologies. He has conducted many custom video courses for Comcast/NBC, Qualcomm, Motorola, universities, and the IEEE, and has served as an expert witness on cable TV and video streaming. More recently, two of his video books were adopted by the AI company Anthropic as training material. He is a Senior Member of the IEEE and his current research interest is in optimizing media processing. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2026

    9798187006304

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    Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de AmericaPBShop.store US

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 18,39

     Gastos de envío gratis 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: CreateSpace Independent Publishing Platform, 2026

    9798187006304

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    • Impresión bajo demanda

    Librería: PBShop.store UK, Fairford, GLOS, Reino UnidoPBShop.store UK

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 17,58

    Envío por EUR 3,94 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Idioma: Inglés

    Editorial: Independently published, 2026

    9798187006304

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    • Impresión bajo demanda

    Librería: California Books, Miami, FL, Estados Unidos de AmericaCalifornia Books

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 19,42

    Envío por EUR 2,69 
    Se envía dentro de Estados Unidos de America

    Cantidad disponible: Más de 20 disponibles

    Condición: New. Print on Demand.

  • Idioma: Inglés

    Editorial: Independently Published, 2026

    9798187006304

    • Tapa blanda
    • Impresión bajo demanda

    Librería: CitiRetail, Stevenage, Reino UnidoCitiRetail

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 21,59

    Envío por EUR 44,35 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Paperback. Condición: new. Paperback. The central processing unit (CPU) handles all the tasks required for all software on the computer or server to run correctly. A graphics processing unit (GPU), on the other hand, supports the CPU to perform concurrent calculations. A GPU can complete simple and repetitive tasks much faster because it can break the task down into smaller components and finish them in parallel. These cores were initially designed to process images, video game computer graphics, and visual data. General-purpose GPUs (GPGPUs) were adopted to enhance other computational processes, such as transformers and deep learning. More recently, AI is driving GPU tensor cores that achieve significantly higher throughput compared to traditional cores. This book provides a comprehensive overview of GPGPU internals, including its memory structure and optimization, the operation of tensor cores, and the current state-of-the-art technology. It contains programming tips and code in using the NVIDIA CUDA parallel computing platform that allows software developers to use GPGPUs for specific applications. In addition to key examples involving scientific problems, neural networks, image processing, and video coding, the book also covers the graphics pipeline and steps to construct a scene, pipelining of GPU and CPU processes, as well as practical techniques in parallelizing an implementation. About the AuthorBenny Bing has developed 6 video U.S. patents that were licensed to industry and received the National Association of Broadcasters Technology Innovation Award for demonstrations of advanced media technologies. He has conducted many custom video courses for Comcast/NBC, Qualcomm, Motorola, universities, and the IEEE, and has served as an expert witness on cable TV and video streaming. More recently, two of his video books were adopted by the AI company Anthropic as training material. He is a Senior Member of the IEEE and his current research interest is in optimizing media processing. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…