Librería: St Vincent de Paul of Lane County, Eugene, OR, Estados Unidos de America
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Añadir al carritoCondición: Acceptable. EXTERIOR PAGE EDGES HAVE SOME STAINING AND/OR SMUDGING ON THEM.BOOK HAS SOME HIGHLIGHTING OF TEXT AND WRITING/NOTATIONS IN THE MARGINS BUT BOOK REMAINS IN ACCEPTABLE READING CONDITON. paperback 100% of proceeds go to charity! Acceptable reading copy with obvious signs of use, wear, and/or cosmetic issues. Item is complete and remains readable despite notable condition issues.
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Añadir al carritoPaperback. Condición: New. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: Textbooks_Source, Columbia, MO, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 77,06
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 87,34
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 94,22
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Idioma: Inglés
Publicado por Morgan and Claypool Publishers, US, 2019
ISBN 10: 1947487248 ISBN 13: 9781947487246
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 98,76
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Añadir al carritoPaperback. Condición: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 96,16
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 84,00
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 94,76
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 87,57
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 108,04
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 110,49
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Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 111,06
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 107,42
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Librería: Majestic Books, Hounslow, Reino Unido
EUR 116,78
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Idioma: Inglés
Publicado por Morgan and Claypool Publishers, US, 2019
ISBN 10: 1947487248 ISBN 13: 9781947487246
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 125,48
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Añadir al carritoPaperback. Condición: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 107,41
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 110,13
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Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 116,56
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Añadir al carritoPaperback. Condición: Brand New. 399 pages. 9.00x7.00x0.75 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 118,64
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 136,14
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Morgan and Claypool Publishers, US, 2019
ISBN 10: 1947487248 ISBN 13: 9781947487246
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 100,91
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.
Idioma: Inglés
Publicado por Morgan & Claypool Publishers, 2019
ISBN 10: 1947487272 ISBN 13: 9781947487277
Librería: Revaluation Books, Exeter, Reino Unido
EUR 146,20
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 399 pages. 9.50x7.50x1.00 inches. In Stock.
Librería: moluna, Greven, Alemania
EUR 120,29
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Añadir al carritoCondición: New.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 148,96
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Añadir al carritoPaperback. Condición: New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
Idioma: Inglés
Publicado por Morgan and Claypool Publishers, US, 2019
ISBN 10: 1947487248 ISBN 13: 9781947487246
Librería: Rarewaves.com UK, London, Reino Unido
EUR 117,76
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. The first course in software engineering is the most critical. Education must start from an understanding of the heart of software development, from familiar ground that is common to all software development endeavors.This book is an in-depth introduction to software engineering that uses a systematic, universal kernel to teach the essential elements of all software engineering methods.This kernel, Essence, is a vocabulary for defining methods and practices. Essence was envisioned and originally created by Ivar Jacobson and his colleagues, developed by Software Engineering Method and Theory (SEMAT) and approved by The Object Management Group (OMG) as a standard in 2014. Essence is a practice-independent framework for thinking and reasoning about the practices we have and the practices we need. Essence establishes a shared and standard understanding of what is at the heart of software development. Essence is agnostic to any particular method, lifecycle independent, programming language independent, concise, scalable, extensible, and formally specified. Essence frees the practices from their method prisons.The first part of the book describes Essence, the essential elements to work with, the essential things to do and the essential competencies you need when developing software. The other three parts describe more and more advanced use cases of Essence. Using real but manageable examples, it covers the fundamentals of Essence and the innovative use of serious games to support software engineering. It also explains how current practices such as user stories, use cases, Scrum, and micro-services can be described using Essence, and illustrates how their activities can be represented using the Essence notions of cards and checklists. The fourth part of the book offers a vision how Essence can be scaled to support large, complex systems engineering.Essence is supported by an ecosystem developed and maintained by a community of experienced people worldwide. From this ecosystem, professors and students can select what they need and create their own way of working, thus learning how to create ONE way of working that matches the particular situation and needs.