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Comparison python lua gaming de pradhan alankar (8 resultados)

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  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

    3659137448 / 9783659137440

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    Librería: Books Puddle, Woodside, NY, Estados Unidos de AmericaBooks Puddle

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    Condición: Nuevo

    EUR 80,17

    Envío por EUR 3,57 
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    Cantidad disponible: 4 disponibles

    Condición: New. pp. 88.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2013

    3659137448 / 9783659137440

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    Librería: preigu, Osnabrück, Alemaniapreigu

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    Condición: Nuevo

    EUR 196,00

    Envío por EUR 70,00 
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    Cantidad disponible: 5 disponibles

    Taschenbuch. Condición: Neu. Comparison between Python and Lua in Gaming Industry | Identifying uses of these languages and will compare and contrast the facilities within each game scripting languages | Alankar Pradhan | Taschenbuch | 88 S. | Englisch | 2013 | LAP LAMBERT Academic Publishing | EAN 9783659137440 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Feb 2013, 2013

    3659137448 / 9783659137440

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    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, AlemaniaBuchWeltWeit Ludwig Meier e.K.

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    Condición: Nuevo

    EUR 49,00

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    Cantidad disponible: 2 disponibles

    Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games designers to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this 88 pp. Englisch.…

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2013

    3659137448 / 9783659137440

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    Librería: AHA-BUCH GmbH, Einbeck, AlemaniaAHA-BUCH GmbH

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    Condición: Nuevo

    EUR 49,00

    Envío por EUR 35,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games designers to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this.…

  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

    3659137448 / 9783659137440

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    Librería: Majestic Books, Hounslow, Reino UnidoMajestic Books

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 81,46

    Envío por EUR 7,78 
    Se envía de Reino Unido a Estados Unidos de America

    Cantidad disponible: 4 disponibles

    Condición: New. Print on Demand pp. 88 2:B&W 6 x 9 in or 229 x 152 mm Perfect Bound on Creme w/Gloss Lam.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing, 2013

    3659137448 / 9783659137440

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    Librería: moluna, Greven, Alemaniamoluna

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    Condición: Nuevo

    EUR 41,67

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    Cantidad disponible: Más de 20 disponibles

    Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Pradhan AlankarName: Alankar R. PradhanEducation: Honours in Software Development from Sheffield Hallam University, UKCurrently pursuing specialization in Game Programming from DSK Supinfogame.Interest: Gaming, Writing, Photography.…

  • Idioma: Inglés

    Editorial: VDM Verlag Dr. Mueller Aktiengesellschaft & Co. KG, 2013

    3659137448 / 9783659137440

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    Librería: Biblios, frankfurt am main, HESSE, AlemaniaBiblios

    Vendedor de 4 estrellas
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    Condición: Nuevo

    EUR 81,90

    Envío por EUR 9,95 
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    Cantidad disponible: 4 disponibles

    Condición: New. PRINT ON DEMAND pp. 88.

  • Idioma: Inglés

    Editorial: LAP LAMBERT Academic Publishing Feb 2013, 2013

    3659137448 / 9783659137440

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    Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemaniabuchversandmimpf2000

    Vendedor de 5 estrellas
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    Condición: Nuevo

    EUR 196,00

    Envío por EUR 60,00 
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponible

    Taschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Interest in so-called scripting languages within the Games Development Industry has grown in recent years. Now it is common to expect even games 'designers' to have some experience with such languages in order to prototype and demonstrate gameplay features. The aim of this project is to investigate two of the most commonly used scripting languages: Python and Lua. It will seek to establish typical uses of these languages within Games Development and will compare and contrast the facilities within each language for such applications. This project has its own aims and adjectives. The main aim of the project will be investigating on the Languages used for game development considering mainly LUA and Python and to understand flaws and plus points of both. My investigation will also look forward to conclude which language is best suitable and more efficient. Python was into the games development industry for a very long time before LUA was been introduced, and is still been used a lot, and then came the LUA and become quite popular, if so then what was the reason behind this OmniScriptum SRL, Str. Armeneasca 28/1, office 1, 2012 Chisinau 88 pp. Englisch.…